➢ Movement: Move the mouse left and right across the screen. To rotate around the rings. You can also use arrow keys but the arrow key controls suck and I'm too lazy to fix it. ❖ Orange is death. ♡ You have 3 lives. ★ Try to get the highscore! ▄█_ ▼ If you're moving fast enough downwards, you'll get invincibility, indicated by your character combusting. Use this to your advantage, and don't be afraid to go fast! ? Comment your score and any bug reports.
This is Ringus Dingus, inspired by helix jump, which has been a project of mine over the last several months and is still being worked on. The player sprite, the Dingus was made up by a few friends and I during a class project. The 3D engine isn't perfect, but I think it's pretty decent for being on scratch, it's made by stacking layers of the same costume on top of one another to make a somewhat 3D effect. Music: 8 Bit Menu - by David Renda (https://www.fesliyanstudios.com/royalty-free-music/download/8-bit-menu/287) Cloud Sprites: @shinkansen (https://scratch.mit.edu/projects/63580102/editor/) Changelog: 12/12/25- V1.1, Changed appearance of speed invincibility from flashing to fire. 18/05/26- V2.0, Updated visuals to look better, I used color theory properly this time. Added a slight perspective effect to the 3D engine. Added Clouds. Redid most sound effects. Changed the look of fire to be more clean and fit the game. 20/05/26- V2.2, Added More costumes to make the player sprite more animated, added inbetweens because it was jittery. 25/05/26- V2.25, Changed ring break effect to be less horrible, made particle system be less trash in general, made cloud parallax look nicer. --Starting development on a complete rework of almost everything because cloning is inefficient and I also just can't get over the fact that the engine is kinda dookie. #Games