https://turbowarp.org/1250769786 It doesn't work on scratch if you see the question mark Use the arrow keys to move the squid. Attack Ink balls with your weapons. If an ink touches you, the game ends. Bosses around every 50 kills. 4 bosses in game currently. If the 4th one dies, you have basically won the game until i add new bosses:-) Squids: Normy: Basic But strong attacks Neenga: Fast with unique attacks Wizard: Powerful with slow unique attacks. Very Hard to use Cyborg: Slow and elemental with strong attacks and slow cool downs. Only his main can hit Sheild inks. Need energy to fight. Weapons: Normy(1): Space bar(Main attack) : Repeater: Low damage (Per projectile), Fast recharge. Well rounded. S: Sniper(Secondary attack): Extreme Damage, slow fire rate. Good against large red inks. D: Big shot(Aoe attack): Good damage, Wide hit box, pass through damage, slow fire rate. Anti crowds and large inks. W: Spray(Cone attack): Very low damage (Per projectile). Wide spread. Slow bursts fire. Close range king. A: Seeker(Anti-Armor Attack): Controlled Movement from Squid. Low damage, slow fire rate. MASSIVE damage bonus against blue and gray inks. Steer out of crowds to seek gray and blues down! Neenga(2): Space(Main): Kuni: Tap to shoot a kuni. Hold down to charge up kuni and release for a max of 3 kuni. Charging attack is twice as effecent in the long run but tapping gives immediate fire. Mid damage (Per projectile). Close range. S(Secondary): Shurken: Mid damage (Per projectile). Bouces off targets. Only 3 can be on screen at a time. W(Cone): Blades: Low damage. slow recharge. Melee range and a knock back, passthrough attack(Trust me this weapon comes in cluch) Area of effect attack. Knockback. Last dich defence. D(Aoe): Bomb:Good damage, minor passthrough, explotion of shrapnel. Super slow fire rate. A(Anti armour): Dart: Mid fire rate. Weak attack. Inflicts blue and gray inks with a neutralizing attack that ignors armour over a short time. Wizard(3): Main(space): Charge ball: Charges up in size to deal more damage. Fire rate variable. Alt(S): Staff: Throws staff for quick passthrough damage. Cone(W): Bubbles: A Burst of low damage bubbles that are simalar to spray, but can be more effective from a distance. Anti armour(A): Orbital Ball: Summons a strike to your mouse that deals increadible damage in a small area. Snail speed reacharge. Aoe(D): Black hole: Shoots a ball that, when in contact with an ink, turns into a black hole. It deals no damage and sucks in enemies for a good second. Enemys in the area are now vulnarable to a well placed orbital or staff for insane damage potentual. 'Warning!': It is easy to suck an enemy into yourself. Slowest reacharge in the game. Cyborg(4): Main(space): Blaster: A solid damage attack with a mid cool down. Stuns red inks. Stuns blue ink growth. Removes sheilds for a short amount of time. Also the ONLY cyborg attack that can kill Sheild inks. Alt(S): Flames: Constant stream of damage. Can be very useful against certain bosses Anti armour(A): Beam: A powerful beam of energy with pass through damage. Melts through armour and growers. Cone(W): Zap: A blast of energy that melts targets. Aoe(D): Burner: Splashes the screen with a ball that gives a fire damage debuff that spreads through red inks. Very slow reacharge. Around 200 kills is a decent score. Good luck. (Your gonna need it).
Can get super laggy: https://turbowarp.org/1250769786 V1.0: Base game V1.2:Changes in spawning and postion + spray buff V1.3: Blades and bomb+ Minor Bigshot nerf V1.4: Shield ink+Blade projectile and Bomb buff V2.0: Added squid system. Normy and Neenga. Expect more squids soon! V2.5: Selection screen V3: Wizard squid added! + major seeker visual improvement. V4:Cyborg squid!+ new selection screen and sfx! V5: First 4 bosses All code, sprites and recordings are made by me. Some scratch library sounds are present. Thanks to E(Joel).G For inspiration and support and Aiden.S for some class shenanigan that started this all.