Pro tips: *Click. *If you see a yellow crystal, click it to get a buff. *Enjoy! Also, Turbo mode is CHEATING.
Play time: About an hour (!) Notes: If the building costs seem unbalanced to you (later buildings give less per crystal input), this is for convenience: buying 1 of something is more convenient than buying 10 of something else for the same CpS. Also, making the crystals "smooth" took quite some effort. Unlike some other cash clicker games on Scratch, I designed the game to take quite some time. This does make it a bit more boring, but makes it more fun in the long term. Remember to rest your eyes every few minutes when you're playing. Update Log: Update 2.01: Buffed clicking upgrades since they weren't powerful enough compared with Amethyst Update 2.1: Nerfed Amethyst and changed some productions around. Lucky gives more. Buildings are now buyable during buffs! Update 2.11: Fixed a bug where CpS was too slow, I now use the fact that Scratch runs at 30 fps. Update 2.2: Added a new secret clicking upgrade and added an actual way to win! Golden crystal appears more often. Update 2.201: Click frenzy is now x120, lucky gives half. Update 2.21: Click frenzy was nerfed to x80, lucky gives 3 minutes of production instead of 2. Frenzy now affects clicking. Building costs and productions changed. Update 2.3: Added achievements! Some achievements may overlap when you get multiple at once, so...sorry. Update 2.31: Added some small changes. There is a BIG update in the making that I might not ever finish. You can see some previews in the code.