left & right keys: scroll through each collision detection type current types available: Circle VS Circle, Circle VS Line Segment, Point VS Rectangle, Circle VS Rectangle, Rectangle VS Rectangle, Point VS Polygon, & Circle VS Polygon (NOTE: Rectangle VS Polygon is possible, I just forgot to add it, maybe later. ALSO Polygon VS Polygon is technically possible but it means a new system of handling vertices and that's a hassle I ain't doing for now.)
@awesome-llama for distance of point from line block @awesome-llama for point inside of polygon block @falkimore for distance of point from rectangle block And @wnri for making this collision detection engine!