You are born into this world as a fire orb. You don't know much, but you know that your one goal is to offer your light to the flare of the sky. It's a great journey from the core of the world to the skies. You will have to fight your own kind along the way, fight aquatic creatures, the sacred guardians of the abandoned world, and then.... fight the one who caused it all. Can you make it to the great light that awaits your presence? Or will you fall on the trail of all the ones who came before and laid it.
⚠️ ⚠️⚠️⚠️⚠️⚠️ Epilepsy Warning ⚠️⚠️⚠️⚠️⚠️⚠️ --------------------------------------------------------------------------------- Updates: V1.0 released the game with 4 enemys, plans for future updates V1.1 added a practice mode to select later areas. Also minor bug fixes. Planning to make certain grade level questions. --------------------------------------------------------------------------------- STLP relating In the rules, it states "can be played in 5 minutes or less" My first attempt at beating the game as fast as I can was 3:36 (The last thing I added were the questions which meant I didn't memorize them). So I would say the average person (if they don't lose the game) could beat it around 4:30. I designed this game to be quite of a challenge, which I think was the better play. What's the point of having a bad ending if 75% of people can beat the game first try? (though this game might prove difficult for the "non gamers" and will take multiple tries. Speaking of which tell me in the comments if I should nerf the last platformer.) --------------------------------------------------------------------------------- Credits Partial amount of question code originally created by me and @MR_CJJ in a different project. All other code created by @Slap_Battle_Flex_AR (me) All art done by @Slap_Battle_Flex_AR (also me) (Voxicat gd for their eye design that I used for Starfall) --------------------------------------------------------------------------------- Music and sound credits One single grab sound effect from undertale, which originated from copyright free sounds on the internet. All music is from an undertale fangame - Undertale Yellow Songs used: tutorial - Menu Theme (guess which area) core background music - Medium fire orb fight - Guns Blazing water background music - Flock Together feesh fight (phase 1) - protocol feesh fight (phase 2) - apprehension earth background music - meltdown golem fight - 10TH LEVEL LOCKDOWN sky background music - kanako Starfall fight (phase 1) - Some Point of No Return (slightly remixed by me) Starfall fight (phase 2) - A Mothers Love (final phase part of song) --------------------------------------------------------------------------------- Inspiration if you can't tell from the music and gameplay, this is heavily inspired by undertale, but it has its unique twists to it. The platforming aspect was kinda inspired by "Infinite Tower" by Their project really just gave me the idea of mixing a platformer into my game. --------------------------------------------------------------------------------- This is my first ever original scratch project with over 1k blocks of code (not a remix). And I must say I'm pretty happy about it. In total this probably took 20-30ish hours to make. This time was with aspects I had in other projects of mine however. (movement/button code) However during this process I learnt many valuable things that will help me in the future. Hopefully next step I learn is how to not use up 15 variables for a simple reset script. ri vw xibrubywsm bynvwe rgw eiqa qurg bi sira The fountain is key(boa-$%]