200 circles Click to add 100 more Circles will still render but no longer check for collisions after they don't move for a little while. C6 will need to be set >5 to check for collisions per ball. Space - While its held bypass's idle ball optimization
This in not finished and still has a lot to be worked on Features and To Be Developed (TBD) Collide with walls perfectly Delta time (TBD) intractable circles (TBD) Collide with themselves (TBD) Collide with environment Maybe even add some optimization for a smooth 10k+ balls