run in turbo mode (shift click the green flag) 30 fps recommended (if you didnt change the fps then ignore this) Controls: WASD to move K to sprint L to interact/select a menu option I to open/close menu W/S to move menu cursor Left/Right Arrows to change keyboard (will be moved into a menu in the future) 9 to display debug, 0 to display fps number keys 1-6 to change map
(credits below) Changelog: (note: the full changelog is in the changelog sprite) v.A.11 (04/19/26) -combined all the npcs into a single sprite -reset the changelog again -added foreground/background with parallax (map 5) -updated the npc 1 textbox texture to match the npc v.A.11.1 (04/20/26) -replaced the placeholder sign in map 5 with a sign npc -fixed a bug where npcs disconnected from the map while the player was falling into water -added a checkpoint (map 5) placeholder, it doesnt do anything yet -added an empty map (map 6) for debug reasons -hp now heals much slower -changing maps no longer resets hp -added changelog sprite v.A.12 (04/21/26) -replaced the placeholder texture for the foreground/background in map 5 with an actual texture -fixed a bug where the background was at 100% scale rather than 50% scale -made the foreground slightly transparent -made the checkpoint functional and added a sound effect -added a sound effect for respawning -changed the map 5 colors slightly -changed the npc 5 text and interact icon -player now starts in map 5 -added a fade animation for respawning -fixed a bug where only the first jump costume displayed -added a splash sound v.A.12.1 (04/22/26) -made the player freeze when holding enter -added some code stuff for the menu update in the future -replaced the splash sound effect v.A.13 (04/24/26) -added a placeholder menu -added a light/dark mode menu toggle -I now opens the menu, enter no longer darkens the screen -stamina/health bars now have a dark mode variant -slightly changed the thickness of the stamina/health bar outline -reduced the pitch of the splash sound -respawning now resets stamina v.A.13.1 (04/25/26) -removed light mode -removed the light/dark mode toggle button -added 3 new buttons to the menu that currently do nothing -added functionality to the menu cursor -made some static lists local to reduce clutter -redid some moving platform code -adjusted the volume of some sound effects v.A.13.2 (4/26/26) -added grass to map 5 -added some more (currently unused) music -made the stamina and health bar outlines visually different -changed the skylight layer -changed the sky type in map 5 to a new sky type -added a settings menu -added a player outline option, added settings to change the stamina and health bar colors -added a menu scroll system for future updates -made the 60fps check recheck twice instead of once -increased the fps threshold for the 60fps check v.A.13.3 (04/27/26) -made the menu cursor reset when the menu is closed -fixed a bug where the menu cursor didn't reset to 1 when changing menus -added costumes for the remaining menu options -added a respawn option -removed alternate movement controls -added support for alternate keyboards (only Latin script so far, more will be added in the future) -made the interact bubble key indicator and the map 5 sign text change based on the keyboard v.A.13.3.1 (04/28/26) -made the player outline magenta at the bottom instead of just being white so that it wont potentially blend in with white foreground elements -removed arrow key controls for changing the keyboard (will re-add later) -started making a title screen (will be added later) -fixed a bug where i deleted the x variable ...somehow v.A.13.3.2 (05/04/26) -added stuff to the npc 1 texture v.A.13.3.3 (05/17/26) -ok i took a break but im back -added a single new platform to map 5 just to say i did something lol v.A.13.3.4 (05/17/26) -added another platform to map 5 -added a moving platform to map 5 -fixed a bug where the player didnt snap to the moving platform correctly across y room borders -added random pitch to the jump sfx -made the jump sfx quieter v.A.13.3.5 (06/05/24) -made the npc 1 textbox match the npc 1 texture but fr this time -fixed a sprite that became a question mark box for some reason, which is ...concerning but whatever --- Credits: Splash Recording 2.wav by JfishSoM -- https://freesound.org/s/703512/ Crashing Waves into Rocks 2 by amholma -- https://freesound.org/s/376801