Click the left or right arrow beside the posters to change weapons. The top one changes the weapon's category. Select different weapons and let them battle until one gets eliminated. About the missing weapons: I have no idea on how to code grimoire (do teach me though if you know) and I WON'T be making weapons that are able to summon over 300 clones (duplicator, shuriken ricochet function) or any clone spamming weapons, for those who don't know, scratch's maximum clone limit is 300. (If the total number of clones surpasses 300, it won't create clone no.301) About the other ones, flail (still thinking about how to code), block breakers(have not started to code), wrench(in the files and incomplete), torch(haven't fix a fire animation glitch), rapier(I have no idea to make the rapier face towards the direction of the ball) and balls intersect with timer Additionally, some super weapons may not function here yet (I'll wait for Earclacks) I will always make sure that there are no glitches in this project, except for some that can't be fixed especially the poison from scythe, super scythe and the legendary excalibur(legendary excalibur does poison damage), or the health that sometimes glitches whenever a ball is eliminated. Feel free to give more custom weapon ideas or talk about glitches you found in the comment section. All of the sounds are made from scratch sound effects with some edits Shoutout to griffpatch for guiding me to code the super axe number system (variable based sprite)
If it isn't obvious enough yet, this project is inspired by the channel Earclacks A little story of how this project started: This project was created in September, it started out terrible. In the beginning, I made it so that you can click on the posters to change the weapon balls only in a fixed arrangement. This can get really annoying if you missed your weapon ball. So I added buttons so you get to switch weapon balls without a fixed arrangement. Changelogs:⬇️ 12 Feb added changelogs and added throwing knives 13 Feb changed ui into two left and right buttons 14 Feb added Excalibur and fixed the position of variables 16 Feb added Boxing gloves, changed lance's invincible icon, scepter and throwing knives sound effects & added information to all weapons 17 Feb added scratch 18 Feb balanced boxing gloves 20 Feb (made) torch and added some super weapons 21 Feb added a select weapon category button and added more super weapons 22 Feb reworked dagger (a bit) 23 Feb reworked super bow and fixed super katana's parry glitch 24 Feb added super shield (with a slight nerf) and fixed boomerang (a bit) 25 Feb added super unarmed 26 Feb added win sound effect 27 Feb fixed unarmed (damage scales slower but increased movement speed) 28 Feb added super wrench poster 1 Mar added more super weapons 2 Mar added the legendary excalibur 3 Mar fixed the poster's position a bit, buffed the legendary excalibur and fixed some weapons when battling shield 5 Mar fixed every weapon versus shield and reworked flask's throwing animation 6 Mar added super scepter and reworked some functions during scratch vs shield 8 Mar changed super scepter's green square sprite, nerfed the scratch, buffed the legendary excalibur, fixed some weapon's poster and reworked flask versus shield 9 Mar added super spear, super boxing gloves and changed how the weapons behave when it hits the opponent 10 Mar fixed weapons that relies on size so that now the size can increase infinitely and fixed asymmetrical sprite flipping glitch 11 Mar increased moving boxing glove's speed 12 Mar added rod and fixed health bar glitch (enemy got eliminated without the health saying 0) 13 Mar reworked rod and temporarily shut down super weapons (I forgot to fix something:/) 14 Mar fixed some rod thing, fixed all super weapons glitch and super weapons are now available again 17 Mar added super rod with effects 18 Mar (made) rapier with trail and finally had the motivation to add gravity (unfinished) 19 Mar completely fixed gravity 20 Mar worsened rapier for better upgrade (what) 21 Mar added super axe 26 Mar fixed super axe sound effects 30 Mar fixed some glitches 31 Mar nerfed the legendary excalibur 18 April buffed dagger and the scratch 29 May readding removed sound effects and fixed all costume sprites (the question mark glitch) and changed lance invincibility icon again 30 May fixed category selection, fixed super unarmed physics, added miscellaneous category, added 1 minute and 3 minute timer, reduced super crossbow cooldown, fixed scepter texture and finally the project has been shared