passive(well,this is more of an active thing):flowing stream(press z after using a move to dash to the dummy to combo extend,this only works with moves that knock the dummy out of reach.) a,d=walk w=jumpd q=dash mouse clicks=m1s e=flowing combo(works with passive)(155 damage[if you hit the first punch]) r=breaking flow(120 damage)(finisher at 120 hp or less) t=rough stream(125 damage)(works with passive) y=tidal strike(100 damage)(works with passive)(combo extender?) g=monstrosity(ult)(no attacks yet,still working on m1s)(buggy)
I highly recommend turbowarp its getting pretty laggy press 9 to set dummy hp to 120 an old planned project (i had planned it a while ago the project is new) gimme your thoughts in da comments(ratings[1-10] and stuff. if this was an actual online game the passive would be given up on getting a kill and stack up to 3-5 times