STEALTH... One of the most IMPORTANT things in warrior cats, and in RP's. So, here is a calculator! Contents: Role Attempting Success rate ---------------------------------------------------------------------------- Kits first! ---------------------------- Kit role: If your role is a kit, read here. If not, continue to scroll. Kit attempting to sneak out: If you go through the dirt place, you have a 10% chance of being caught. If not, 50% chance of being caught. Secret passageways make it 5% chance of being caught. Kit attempting to trespass: 70% chance of being caught. Kit attempting to meet in secret: 40% chance of being caught. Kit attempting to explore: 25% chance of being caught. Kit attempting to spy: 30% chance of being caught. Kit attempting to poison prey: 95% chance of being caught. Kit attempting to steal prey: 65% chance being caught. Kit attempting to murd3r: 99.9% chance of being caught. ------------------------------ If your role is a warrior apprentice, read here. If not, continue to scroll. App attempting to sneak out: If you go through the dirt place, you have a 5% chance of being caught. If not, 20% chance of being caught. Secret passageways make it 1% chance of being caught. App attempting to trespass: 45% chance of being caught. App attempting to meet in secret: 20% chance of being caught. App attempting to explore: 5% chance of being caught. App attempting to spy: 20% chance of being caught. App attempting to poison prey: 50% chance of being caught. App attempting to steal prey: 40% chance being caught. App attempting to murd3r: 88.9% chance of being caught. ------------------------------- If your role is a medicine cat apprentice, read here. If not, scroll down. Med app attempting to sneak out: If you go through the dirt place, you have a 5% chance of being caught. If not, 30% chance of being caught. Secret passageways make it 3% chance of being caught. Med app attempting to trespass: 10% chance of being caught. Doesn't matter, as they can go in other territory. Med app attempting to meet in secret: 20% chance of being caught. Med app attempting to explore: 5% chance of being caught. Med app attempting to spy: 40% chance of being caught. Med app attempting to poison prey: 10% chance of being caught. Med app attempting to steal prey: 55% chance being caught. Med app attempting to murd3r: 99.9% chance of being caught. ------------------------------- If you are a Warrior, read here. If not, continue to scroll. Warrior attempting to sneak out: If you go through the dirt place, you have a 1% chance of being caught. If not, 8% chance of being caught. Secret passageways make it 1% chance of being caught. Warrior attempting to trespass: 35% chance of being caught. Warrior attempting to meet in secret: 15% chance of being caught. Warrior attempting to explore: 2% chance of being caught. Warrior attempting to spy: 10% chance of being caught. Warrior attempting to poison prey: 30% chance of being caught. Warrior attempting to steal prey: 5% chance being caught. Warrior attempting to murd3r: 10% chance of being caught. ------------------------------- If your role is a leader, read here. If not, continue to scroll. Lead attempting to sneak out: If you go through the dirt place, you have a 1% chance of being caught. If not, 2% chance of being caught. Secret passageways make it 1% chance of being caught. Lead attempting to trespass: 50% chance of being caught. Lead attempting to meet in secret: 25% chance of being caught. Lead attempting to explore: 1% chance of being caught. Lead attempting to spy: 6% chance of being caught. Lead attempting to poison prey: 25% chance of being caught. Lead attempting to steal prey: 10% chance being caught. Lead attempting to murd3r: 5% chance of being caught. ------------------------------- If your role is a elder, read here. If not, continue to scroll. Elder attempting to sneak out: If you go through the dirt place, you have a 1% chance of being caught. If not, 30% chance of being caught. Secret passageways make it 1% chance of being caught. Elder attempting to trespass: 45% chance of being caught. Elder attempting to meet in secret: 30% chance of being caught. Elder attempting to explore: 10% chance of being caught. Elder attempting to spy: 25% chance of being caught. Elder attempting to poison prey: 55% chance of being caught. Elder attempting to steal prey: 20% chance being caught. Elder attempting to murd3r: 90% chance of being caught. -------------------------------
If your role is a Medicine cat, read here. If not, continue to scroll. Medicine cat attempting to sneak out: If you go through the dirt place, you have a 2% chance of being caught. If not, 10% chance of being caught. Secret passageways make it 1% chance of being caught. Medicine cat attempting to trespass: 10% chance of being caught. Medicine cat attempting to meet in secret: 25% chance of being caught. Medicine cat attempting to explore: 1% chance of being caught. Medicine cat attempting to spy: 25% chance of being caught. Medicine cat attempting to poison prey: 5% chance of being caught. Medicine cat attempting to steal prey: 45% chance being caught. Medicine cat attempting to murd3r: 99% chance of being caught. ------------------------------- If your role is a Kittypet, rogue, or loner (krl), read here. If not, scroll down. KRL attempting to trespass: 35% chance of being caught. KRL attempting to meet in secret: 25% chance of being caught. KRL attempting to explore: 30% chance of being caught. KRL attempting to spy: 40% chance of being caught. KRL attempting to poison prey: 70% chance of being caught. KRL attempting to steal prey: 67% chance of being caught. KRL attempting murd3r: 99.9% chance of being caught. If you are a kit caught, your punishment is den confinement for a day. If you are a warrior apprentice caught, your punishment is elders and nursery cleaning for 3 moons. If you are a medicine apprentice caught, your punishment is warrior training for 3 moons. If you are a warrior caught, your punishment is banishment for 5 days. If you are a leader caught, your punishment is determined by the clan. If you are a medicine cat caught, your punishment is banishment from being a medicine cat. If you are an elder caught, your punishment is exile. If you are a kitty-pet, loner, or rouge, your punishment is being attacked by clan cats. Hope this helps! Determine whether or not with a wheel, a coin flip, or any way you can think of that has the proper percentages.