fun fact, i made this before i made the rig for fall concepts. A lot of these characters are from before I joined the team (in no particular order but the ones i could remember: rgb, guardian, 403, meathook, override, fileloader, agony, analog, accelerant, constructor. omicron doesnt count bc he used to be dashsurvivor and now dashsurvivor isnt a public character anymore) and haven't been properly updated in terms of design in a while. I will note, Vesryn/Hesper is likely to get a redesign as well (already happened, 12/7), alongside a minor rework to balance their character out and such (being worked on). I personally don't enjoy wallhit (currently disabled) as a nerf towards them, as it's either glitchy to the point you can barely play them or it completely ruins the gameplay as them, especially considering 2/3 of the current maps (when facility was in the map pool) are so insanely close quarters that it's hard to maneuver around them without triggering wallhit. i did make a concept for a dazed status effect (particularly relating to sound-based attacks) but i haven't gotten confirmation on it (JD likes the idea, particularly for a sound sensitivity debuff). none of these have confirmed dates as we're all a buncha teenagers with lives (still the case). go into the project to see some of it better. space to change text.
this is fall related so im pretty sure i can use automaton anarchy for this @Pyrosmosis for the music. please tell me if this isn't allowed, i will find an alternative.