most fixes were anatomy! notes on the human one: the shapes/locations of noses, faces, & hairlines can totally vary, but the tip of the nose usually protrudes enough that there is an overhang/shadow at the nose tip. Even a very flat nose has either some overhang or clear indication where it ends with nostrils/septum/filtrum notes on cat one: that angle of the head is SUPER HARD (it's literally a meme right now, the Upward Angle Frieren Drawing lol) with cats the "ball" of the muzzle sticks out in 3D and overlaps the face more when the angle is so high also for the background: I drew the stars with a basic tiny spray brush on a separate layer, copied the star layer and applied a blur effect, and then merged everything. The blur gives the stars a glow look without being overkill another note overall is to not be shy with shading on pieces like these that use a lot of dark and strong light :] hope this helps!