I challenge you to remix this project and create a better goalie than this one, but with the following constraints: 1: Your goalie can only move 5 pixels each tick. 2: The ball has to have a set random air drag that changes its course. The intensity can vary, but higher air drag makes it harder for the goalie to intercept the ball. 3: The ball goes at 20 pixel each tick. As it is, this goalie lets about two to three shots in per 100 shots. Put it on turbo mode if you have a chunky, strong computer, and check if you want to; the data may be skewed if you only watch like 200 shots.
Thanks to Will_Wam for his amazing text engine that I'm gonna use forever and ever... :).