READ READ READ READ READ The simulation will run itself upon pressing the green flag. Space to unleash the virus, Q to destroy the virus. Click creatures to brutally murder them and force their family to live under rehab with no money. Green blocks are herbivores, and eat the green circles, which are plants. Red blocks are carnivores, but they can usually survive on insects and other small animals not big enough to be on screen. However, they will slowly starve. Watch how the creatures adapt to become the biggest, fastest or most reproductive in an effort to survive. If populations of a creature get too big, or you want to have artificial selection, click on creatures to instantly kill them. The first herbivore and carnivore are invincible. Creatures can grow in 7 different stats: Age Limit, Speed, Breeding Time, Size, Offspring, Disease Resistance and Colour. Herbivores can then grow in Health and Poison Resistance, and Carnivores can evolve in Attack Power. Plants can also grow in Size, Colour, Disease Resistance and Poison. Viruses can evolve in Speed, Infectivity and Strength Please note that when a creature slowly turns black and dies, they have not died of old age. Rather, they died from poisoning. Evolution in this game takes a while. Feel free to edit the game to make it evolve quicker or make a new game all together.
If you care about this project, don't add it to add everything studios. The more you add my project, the less likely I'll feel like making a new update/project. Slower computers tend to lead to enormous carnivore populations, whether there's food or not. No way to fix that, jimmy. 29/9/13: Curated! 30/9/13: Boy, that escalated quickly. Hit 750 views. 1/10/13: 1000 views. 24/10/13: 2000 views. Plants randomly teleporting a few times around the map when spawned is normal. They're looking for a suitable place to be. Population counting is broke. If anyone finds the problem in the code, please let me know. 0.4.3 Update: - R.I.P. Evolution Simulator. You will be missed. - As a goodbye gift, I've added a creature creator. Press P to use it and Y to create your genetic creature. 0.4.2 Update: - Added a sky sprite which occasionally changes. This doesn't mean anything yet... 0.4.1 Update: - Edited evolution chances to balance things out more - eg, decreased speed, offspring and breeding time chance, increased colour, animal type and resistances chance. 0.4 Updates: - Fixed devastating evolution bug stopping Carnivores and Plants from evolving properly - New random map selector - Amphibious Carnivores and Herbivores added - Aquatic Carnivores, Herbivores and Plants added - Land plants grow near the mother plant...usually. Due to the new plant spawning, water may get in the way of this 0.3.5 Update: - Few bug fixes 0.3.1 Updates: - Herbivores require more food. - Press Q to destroy the Virus. - THE SUPER VIRUS HAS BEEN UNLEASHED 0.3 Updates: - Herbivores are more resistant to Carnivore attacks depending on how big they are. - Maximum Population can be set. (currently disabled) - VIRUSES! The newest method of killing every animal on the game! Will the animals even have time to adapt? Press space to unleash them where ever your cursor is. Use late in the game when were are at least 15-25 herbivores if you don't want every living thing to die. - Viruses can evolve in Speed, Infectivity (how many viruses they release when a host has been killed) and Strength. - Plants, Herbivores and Carnivores can also evolve in Virus Resistance. 0.2.2 Updates: - Herbivores now have a base of 10 hunger limit to try and stop them from growing in size too quickly without food. As a result, however, herbivores may prematurely go extinct. (according to a comment, it hasn't fixed that.) - Evolution is more accurate, and de-evolution is now possible. 0.2.1 Updates: - Plant reproduction system changed. Now grow a lot slower in an attempt to stop plant-ification of the map. - Carnivores and Herbivores now starve quicker when they have more offspring to help fix the problem of carnivores building up a big army then attacking the defenceless herbivores. - Any bugs/problems caused by this update will be fixed in 0.3 0.2 Updates: - Herbivores can now evolve in Health - Carnivores can now evolve in Damage - Carnivores are more dependent (but still quite good solo survivors) on Herbivores. - Carnivores now have to kill a Herbivore before it is eaten. (by using damage vs health to slowly kill herbivores) - Herbivores now evolve in Poison Resistance - Plants now evolve in Size, Colour and Poison. - Poisonous plants can evolve to kill Herbivores which eat them. This project was originally created within an hour to see what I could do. I will happily update the game with your suggestions, so post below. Please bare in mind I am a newbie compared to all of you guys, and I really do not like using list variables. The scripts were all made by me. If any other Scratch project's scripts conflicts with this, it is either a coincidence or a project inspired by this one, depending on which came first. The music was created by me using Famitracker. If it is used elsewhere without credit, please let me know. As long as you give credit, you can use this music, titled "Quiet" without asking. Tell me if you use it though - I'd love to see. Coming in the future: - Seasons - Hovering over creatures/plants to see what their stats are.