This game is enhanced when played on Turbowarp! (60 FPS, Widescreen, Better Performance, etc.) Turbowarp.org/1187273115/ (Weird bugs can occur on the Scratch version, and playing on Turbowarp will fix them! Sorry if you can only play on Scratch.) By the way, if you're going to remix, please change something. I want to see what you do with my project, but changeless remixes are quite annoying, so please, change something. ========================================== Ok, I know, I know. This is basically just the Dash Build, but I swear, it's way better! All four current levels are here and accounted for, but now... They're smooth! It's hard to explain how massive this is, as the game not only looks way better, but also plays way better, as you're less likely to trip over a spare pixel and stop all your speed. I'm not going to change the thumbnail each time the holidays come around, I'll just keep it like this. (With the Christmas branding crossed out but still visible) ========================================== Feedback would still be greatly appreciated! If you have any critiques to the game or suggestions on how to improve it, please, tell me in the comments! ========================================== Controls: Use the Arrow Keys to Move, Crouch, and Look Up (or Navigate the menus) Press [Z] to Jump (or Select) Hold [X] to Rev (or Exit) Hold Down and Mash [Z] to Spin-dash Press [Z] midair to Air Dash Hold [X] midair to charge a Drop Dash Hold Down midair to Spindrop (You fall faster) ========================================== Notes: This is an unfinished build of Sonic Go with the Blur! All content, festive or not, is subject to change. If you're not playing this in December or just want a more normal Go with the Blur build, that's okay! You can go to the extras menu to toggle between normal and Christmas mode any time of year! All the object layouts are a bit odd and fairly annoying in some parts on Scratch. For some reason, playing the game on Turbowarp will alleviate this issue. ========================================== Credits: SEGA and Sonic Team created and own Sonic the Hedgehog. Many sound effects are taken from Sonic Unleashed or the classic games, and some are edited from the classics. @LCB456_test made the Classic Sonic Engine (CSE) which this project is built off of. made and helped with many of the animations. Thanks to for making Turbowarp and the "is compiled?" block. This game in particular is inspired by the daytime stages in Sonic Unleashed, the classic stages in Sonic Generations, and Sonic Advance 2. Thank you to Ajakes (on Youtube) for allowing me to have a cameo of Parking the Hedgehog ========================================== Very Secret Debug Controls (You must enable debug in the extras menu or not, I won't judge): Press [1] to toggle the debug menu (All other controls require it to be open) Press [2] to toggle fly mode Press [3] to stop the project Press [4] to toggle the player settings Press [5] to toggle Super Sonic (W.I.P) Press [Space] to change rooms You can hold [1] when clicking the green flag to instantly enter a level ========================================== New Additions in this build: - Very minor tweaks to all aspects - Christmas - All levels have been resized manually instead of with Scratch. This makes all the levels nicer to look at, run better, and fixes a bunch of the weird slope issues of the earlier builds!