Target Speed:The speed the Boids should travel. Resolve:How good or bad can the boids travel at the target speed. Range:How many pixels away can the Boid see to avoid other Boids. Separation:Separates the Boids from each other. Cohesion:Boids will also try to stick together in one group. Alignment:This helps Boids point in the same direction and do similar things as other Boids near it. GEMINI RESPONSE: Boids is an artificial life program and a computational model that simulates flocking behavior (e.g., birds flocking, fish schooling, animal herding). The name is an abbreviation of "bird-oid objects". Developed by computer graphics expert Craig Reynolds in 1986, the Boids model is a classic example of emergent behavior, where complex, life-like group motion arises solely from the interaction of individual, autonomous agents (the "boids") following a few simple, local rules. There is no central control or "leader" for the flock. THE THREE FUNDAMENTAL RULES Each boid only considers its immediate neighbors (within a limited "visual range") when applying three core rules: Separation: Steer to avoid crowding or colliding with nearby flockmates. This maintains a minimum safe distance between individuals. Alignment: Steer towards the average heading (velocity and direction) of local flockmates. This helps boids match speed and direction with their neighbors, leading to a unified flow. Cohesion: Steer to move towards the average position (center of mass) of local flockmates. This keeps the boids together as a single, cohesive group.