About this project: This is a simple demo to show how an FPS counter works in Scratch. The Scratch Cat can move, but the main focus is the FPS system. How the FPS works: The FPS counter counts how many frames the project updates in one second. Every frame increases a temporary variable by +1. After one second, the value is shown, then reset. That’s why the number keeps changing — it updates every frame. Why the thumbnail appears when you press stop: Scratch always shows the last saved thumbnail when the project stops. This is automatic — I didn’t program it.