Trying to get floor like Sega's 1987 Phantasy Star https://scratch.mit.edu/discuss/youtube/Fa7q1JlQjNk/?t=5m18s
-Changed lists to variables -Changed layout to tiled offset -Horizontal lines are projected from the vanishing point to reduce draw count This seems a bit complicated. Maybe this could be simpler if starting both horizontal and vertical vanishing points and their intersecting points in the plane? thx to @MentalBox