sequel to my project over in snap called battle in the rain If you've played BITR (battle in the rain) Before, this game is gonna be just a little similar, but is VERY different in certiant ways. Unlike BITR, this game is divided into multiple 20 second rounds with modifier vodes in the middle, what are modifiers you may ask? Modifiers are tiny little additions you can add to the game for a bit of extra challenge. Modifiers range from adding 10 seconds to the timer, to removing your ability to dash or heal. I would list them all here but that would take too long. The other main difference from BITR is the introduction of the new bounce mechanic! Instead of dissapearing and phasing through obstacles like in BITR, In this game pressing C will allow you to bounce on top of obstacles to gain height and heal from damage. Bouncing will also increase a combo meter that goes up everytime you bounce off objects and resets when you hit the ground. Modes are returning from BITR! Modes: 0. normal (the base game, split into rounds where modifier votes happen. You start with 20 HP and max HP is 30) 1. endless (the game is no longer split up into rounds and will continue as long as you keep playing. only way to get modifiers here is if you have start modifiers on.) 2. noheal (you start with 120 hp and bouncing/parrying is disabled) 3. One life (you have 1 HP, bouncing/parrying is still an option, but it no longer heals you.) Song - NEGATIVE HEAT DEATH By me (KoenGaming / XenoXiAn)
if u want play the prequel on the trashy bad snap website https://snap.berkeley.edu/project?username=koengaming&projectname=Battle%20in%20the%20rain