CONTROLS Click on a button to use it Red Mode: arrow keys to move Blue Mode: left right arrows to move up arrow to jump Purple Mode: left right arrows to move Up and down arrows to change row Orange Mode: arrow keys to move damages you if your not moving Attacks: White attacks damage you Blue attacks damage you if you are moving Red Attacks do twice the damage Orange attacks damage you if you aren't moving
PLEASE READ: This is the second version of my Undertale Game Engine, with updated features, feel free to remix and make your own games NEW FEATURES: Actual Documentation (Implemented) Updated Enemy Sprite Capabilities (Implemented) Orange Soul More Distinct (Implemented) Fixed Very Big Bug with items (Implemented) More Base Music Choices (Implemented) Attacks can last as long as needed (Implemented) Clicking On A Button Uses It (Implemented) HISTORY OF UNDERTALE GAME ENGINE: so this section is about the history of my Undertale game engine, it starts with a old project I made a long time ago, that I eventually turned into the undertale sans fight project I have up, I then turned that into the scratch cat fight game i made, i then made the first version of the undertale game engine (then almost accidentally deleted it, I had to do a lot of fixing), then I started updating the game engine, and now I have finished the second version, like said on my profile, if I make a V3, it will be rebuilt from the ground up (probably) because a lot of the code is pretty old at this point, if it isn't rebuilt from the ground up expect massive bug fixes and many new features for V3, please leave suggestions in the comments for updates to V2 (not taking V3 suggestions yet) Tags Because i heard it improves view count: #All #Games #GameEngine