This is so good and I could never make this, in fact, I didn't. I know this is a remix so please check out Henry_da_Cat and his other projects, he is such a great creator and deserves all the love. --------------------------------------------------------------------------------- There's already a "how to play" button in the game.
This is meant to be an improvement and expansion on the original KMD, it fixes grammar, add visual cues, and is color blind friendly (sorta). I would love to hear feedback because right now I'm kind of only adding stuff I think would be cool. Grammar: Minor Tweaks fixes a bunch of grammar issues in dialog, item descriptions, and menus. It also changes what they say entirely in some cases to better match he scenario. Items: Minor Tweaks so far has [4] entirely custom items! These items are split into multiple categories: Lucky and Special. Items have also had some of their icons changed so it's easier to tell them apart, as well as rings around them signifying the quality of the item. Enemies: I've also gone ahead and changed some of the boss health scaling, and on top of that made it so enemy health has variation and changes its range based on the enemy type. I thought it would also be fun to name the enemies, here are what their names are: Klog: Goblin lookin' guy. -average health Borb: Goo monster. -tanky with lots of health Plop: Acorn mushroom thing with the bombs. -very little health Fizz: The jellyfish. -a decent amount of health Hopp: Spider jumpy boi. -average health Scop: The spider with the homing projectiles. -above average health Blub: Puffer-fish exploding guy. -super tanky Klog: Flying bat thing. -above average health Weapons: Weapons have received a visual overhaul, changing the color and vibe of the weapon. Also I low-key thought that the mace was like a sun-rod weapon, but yeah I'm not changing it it looks so cool. Spells: Spells are mostly the same, however now more things will be affected by spell power, including poison being kinda broken now. -# of poison ticks increase per spell power -shield length increases with spell power -freeze time increases with spell power (and damage)