CONTROLS A: Left D: Right SPACE: Jump (press space again to double jump) CLICK/E: Fire R: Roll New Weapon F: Dash Use Cursor to Aim WEAPONS Pistol is ok, Rifle is good for single target, grouper is good for groups and explodes, and railgun has to charge up, is *slow, does massive damage, and good for groups, hammer is just really good in general. UNIQUES The unique pistol, Overcharged, shoots slower, does more damage, and explodes. The unique rifle, Midnight, is slower, does more damage, and double shoots. The unique grouper, Overgrowth, does more damage, shoots faster, and inflicts poison. The unique railgun, Frostbite, is faster, does less damage, but slows. The unique hammer, Hellfire, is faster, does less damage, but sets enemies on fire, slowing them, and doing damage over time.
Lots of inspiration from games (COD, FNV, Terraria) Thanks Thiago (Thia) for models My best is wave 65 beta 1 "functional" gameplay; there is a max number of rounds because of the clone limit, but it's hard to get there, so most people will not see it. Beta 2, better scaling and powerups Beta 3, added shooty guy, he has more health, is slower, and has a 1/5 chance to do 2-4 damage +scaling Beta 3.1 Nerfed grouper (no longer does 20 damage to gunners), Buffed railgun (damage scaling reduces cooldown), added better player scaling (DR) and money powerup (+7 money) Beta 4 Added cool animations and better-looking lasers Beta 4.1 pistol is faster does more damage has better scaling, and grouper has slightly worse scaling and explodes. (because of mikey) Alpha 1 looks nice and some rebalancing to all weapons Alpha 1.1 new looks for powerups, gunners give 5 money, laser guns now get faster with scaling, and music! Alpha 2 added new weapon LASER HAMMER, really good damage, the swing does actual damage and spawns a shockwave projectile that stays to the ground. There are 2 easter eggs, if anyone finds them, let me know. Alpha 3 added UNIQUES, better versions of weapons with cool abilities they didn't have before, new title too Alpha 4, powerups go to where the enemy died, balance changes, and enemies fall through ground if you are beneath them. Alpha 4.1 balance changes