Signup template: Name / Gender / Sexuality / Age (14-70) / Class / Class specifics (insert all here) / Cabin (If living in the camp) / Appearance / Armor or clothing / Backstory (optional) / Friends, family, lovers (optional) / Classes to choose from: Defenders of the Light: Campers, counselors, and people who work for the forces of good that were blessed with golden blood. The defenders of the light classes are as follows: Clerics - Clerics use holy magic from ichor centered in specific areas of their body (Varies from person to person, could be mouth, hands, legs, etc.) To create powerful defenses, while healing allies and empowering fellow fighters with godly improvements. Class Specifics: / Where is their magic centered? (hands, mouth, etc.) / What improvements can they enchant people with? (Maximum of 6) / What other spells do they have? (Maximum of 3) Paladins - Paladins are knights (or knights in training) Who call down the might of the sun and spirit of the brightest star to empower themselves and smite their enemies with mixes of lightning, holy fire, and beams of light. They are capable of withstanding inhuman amounts of damage, because of regenerative Ichor reinforcing their bodies. Class Specifics: / Weapon / Self boosts (Maximum of 4) / Divine abilities (Maximum of 3) Valkyrie - Angelic warriors (Typically female) who fly gracefully through the air using giant dove wings, which can be summoned on and off their backs, appearing in flashes of light. These skillful warriors use tactical spells to bombard foes from above, dodging and weaving with ease and swooping down to land deadly blows. Class Specifics: / Weapon / Color of wings or kind of wings they have (default to giant white dove wings) / Arcane Wizards - Use nonholy magic to summon monsters of their own to counter the forces of evil, and strategically lob volleys of harmful attacks deep into enemy lines with the effects of gravity, fire, lightning, and earth. With unique personal magic, they dominate the magically offensive side of the battlefield. Class Specifics: / How do they cast their spells? (optional) / What spells do they have? (Maximum of 6) / What is their main magical element? / Legionnaires - Powerful, inspiring infantry that lead attacks. With unforgiving blows from a wide arrangement of weapons, they use their mastery for weapon arts to quickly slice or crush anything standing in their way. Sometimes bearing flags of the Ichorseed insignia, they encourage allies with magical boosts like changing the size of their fellow troops, increasing the influence spellcasters have over magic, and awakening the Ichor within everyone. Class Specifics: / Weapon / What boosts do they give, if any (maximum of three extremely powerful ones) / Martial Combatant - Quick, efficient fighter who uses their bare hands, arms, and legs to deliver punishing kicks and punches to their enemies. Sometimes using spells to empower their attacks, their mastery of acrobatics creates fluent and dynamic fights, of which they emerge untouched. Class Specifics: If using magic, list enhancing spells here (only spells that enhance personal physical attacks are allowed for this class) Fauna Druid - An individual connected to nature through their ichor, giving them a spiritual link to specifically animals. Gifted with the ability to shapeshift into certain forms, many Fauna Druids have three forms: Humanoid, Animalistic, and Mixed. Mixed forms are usually the most comfortable for druids, typically being similar to their humanoid forms, but with the exception of animal ears, tails, paws, or legs. Using their masterful shapeshifting abilities, they often accompany Martial Combatants, matching their blunt force with their powerful teeth, claws, and strength. Class Specifics: / What animals can they shift into? (Maximum of 4, mythical animals are technically allowed, but they cannot be larger than an elephant) / Flora Druids - People who were giving a deep understanding and connection with the forces of nature, specifically linking them to plants. These powerful mages use their powers to conjure extreme plant growth, dominating enemies on lush, forested battlegrounds. Class Specifics: / What abilities do they have with plants? (Maximum of seven) / Do they have any normal spells? (Maximum of two) / Order of the Darkest Night: Creatures and humans alike that betrayed Ichorseed at the promise of power, or were born from the abyss itself. The classes of the Darkest Night are as follows: Oathbroken Paladin - Former campers or counselors of Camp Ichorseed, who either betrayed the camp or were kidnapped and corrupted by the forces of night. Their memorization of stoic