This is alex's current skin design and moveset, I will update this as it changes. “Alright, team, let’s do this!” HP: 100 The leader of his group before Biozen's reign infected the land, and one of the only things left in Chloe's life. A character equipped with skills for distracting the Hollowed, with loud taunts, projectiles, and an Australian accent everyone finds mildly infuriating. Ability One: "CATCH ME IF YOU CAN" Alex yells loudly (a randomized line) revealing his location to the Hollowed in bright red. Once the Hollowed enters 5 meters, he gains a 2.2x speed boost for escape. This also disorients the Hollowed's perception of other Hunted, making Alex the "only Hunted" in the Hollowed's eyes. Ability Two: "THINK FAST" Alex picks up a random item discarded on the ground or he picks something from his pocket and throws a fast projectile capable of effecting the Hollowed's vision (making marks on the screen.) If Alex is under 40 hp, it stuns instead of blinding. The stun does 40 damage. Effective for 4 seconds and gives Alex a 1.2x slowness debuff for 7 seconds. HOLLOWED ALEX LEAPBLAZE (HOLLOWED) 990 HEALTH “MUST KILL…!!! KILL… THEM ALL!!!” A shell of his former self, chasing and hunting down any who dared oppose him in his past life. Built for speed and tracking, he will stop at NOTHING to make sure all who live join his side. His form is much more of a tiger’s- his gloves have turned into electric claws of fury and malice, ripping and tearing at anything he feels fit. PASSIVE: POWER OUTLET - All of Alex’s abilities deal Shocked, taking 2 damage for every second Alex stays within 4 feet of the Hunted once Shocked is inflicted. ABILITY ZERO: "SLASH" A basic slash that gives Shocked, does 22 damage. That's all. 1.7 sec cooldown. ABILITY ONE: "ON THE PROWL" Alex roars as loud as he can, screeching a distorted random voice line. He sprints toward the nearest survivor no matter how far they are, and has a duration of 7 seconds. If he fails to grab said survivor, he becomes slowed for 10 seconds. If he succeeds, 28 damage. 25 second cooldown. ABILITY TWO: "DEVOUR" Within a small hitbox, Alex lands a punch, throwing the Hunted to the ground and repeatedly ripping at their skin with his claws. If not stopped by a stunner, he removes 45 hp. 32 second cooldown. ABILITY THREE: "SILENCE" Alex stands still, vulnerable to attacks from stunners, and everything around him goes quiet. The nearest survivor is highlighted and Alex gains Speed until he’s within 5 meters of the Hunted. 26 second cooldown.