Each night at 12:00 AM, you take your place as the sole guardian of the old Winters House, a home with a dark reputation. The locals say it’s cursed—plagued by strange events, twisted shadows, and secrets that refuse to stay buried. No one else dares to stay once the sun sets. Only you, the Nightwatchman, are trusted to protect what lies within. Your only tools are a network of surveillance cameras stationed in every creaking hallway and silent room, a powerful flashlight to pierce the gloom, and a worn-out terminal with an anomaly reporting system. You watch the feeds—always alert for anything out of place. The boundary between the familiar and the inexplicable is thinner here, and every night, bizarre phenomena threaten to consume the house. Your Mission: Cycle through cameras and observe every corner. Catch and report Disturbances: changes, presences, and glitches—before dawn, before they take hold. Trust your senses; anomalies manifest as: Imagery: Images or written notes change inexplicably. Watcher: White eyes in the darkness, always behind glass. Invader: A long-fingered, monstrous entity determined to break in. Displacement: Objects shifting or vanishing without cause. Electrical: Lights stutter, electronics blink erratically, calls from empty rooms. Tulpa: Only seen in mirrors; a hooded figureing mimicking your own. If too many anomalies linger, reality starts to dissolve, unleashing the supernatural forces trapped within the house. As Nightwatchman, you are the line between the ordinary and the unknown. Stay sharp, keep watching, and hold off the darkness until dawn.