For RHB Game Jam. Just a test for now, Z to interact, X to cancel/run (when in overworld) Click on enemies to select which one you are targeting - - Build History - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Build 0.1 - Added Characters and their animations Build 0.2 - Added Deltarune-like character following for second character Build 0.21 - Part of intro cutscene done (Overworld movement put on hold) Build 0.22 - Intro made and initial cutscene mostly finished Build 0.3 - Intro finished and first bits of gameplay implemented Build 0.31 - Part of the battle system is done Build 0.32 - Part of the Battle Action Menu is done Build 0.33 - Saving System Implemented Build 0.34 - Battle Menu Revamped, WIP Build 0.35 - Finalized version of BM made, separate attacks for the Mage are now WIP Build 0.36 - Attacks, Special/Magic, and Item starter animations are done, next is work on damage itself to end battles, and projectiles Build 0.37 - Battle Cycle is complete, work on damage is now top priority Build 0.38 - Battle system bugs fixed Build 0.39 - Battle System mostly done, only issue left is adding projectile damage and spawning Build 0.4 - Battle System Implemented, Items are now limited, and MANA is a resource that can run out if Mage uses spells too much in battle, you get +1 MANA every round, but later on some items will recover this faster. Starting Max MANA is 20, and Fire Bolt - I costs 5 MANA Build 0.41 - Added visual cursor and fixed smaller Battle bugs, work on rest of map is now top priority. Build 0.42 - Part of Inventory done, can be used with C, and you can close it with X Build 0.43 - Inventory Complete (For the 1.0 Build) and part of story has been advanced Build 0.5 - Major cutscene WIP, project build 1.0 is halfway done. Build 0.51 - Major cutscene finished, chase portion now in the works Build 0.52 - Literally almost done with this big cutscene, need to add special event before 0.6 Build 0.6 - Bug fixes and chase event added to Cutscene #3, New Thumbnail feedback appreciated. - Post Comp Due Date - Build 0.65 - Monk fight finalized, Part 2 of game almost done, bug fixes made for smaller part 2 stuff This is the end of the "Public" Builds, any future updates will be hidden until I am completely done with Build 1.0, which is the version I am doing for the contest. If any bugs are found, or if anyone has any ideas for improvement, let me know in the comments below.
I made it so credits to me ig. Oh, and to @starwarskid5 for the RHB and @xsans_da_skeletonx for the side character following system Code to skip Part Zero: 69|-19|3|20|10|20|0|0|10|0|1|0|1|0|50| Code to skip Part One (BETA, THIS SAVE IS FOR ME, EXPECT BUGS WHILE WORKING ON IT): -23|54|27|24|14|24|0|0|10|0|1|0|1|0|50|