Pete the prospector vs. Robarazzi Pete’s inputs: D + E = Pickaxe Toss D + E + E (up to three additional times upon pickaxe returning to him): Combo Toss / Power Throw A + Q = Pickaxe Toss (but left, E is still the additional input) E + W = Dynamo Leap F (quick tap) = Dig F (hold) = Spinner S + E = Mine E + E = Dynamite Throw (holding increases distance) Rob Inputs: M = Photoshoot (additional M input pulls camera back) N = Flash Mob B = Self Defense (holding charges attack, increasing damage and distance traveled)
A 1v1 fighting game. You’re welcome. Made by: @JimStank (main developer) @bentshaggyoil (bug fixer and helpful fellow) @RadicalKongsyom (working on a better engine and stuff) @quatrz56 (made a few characters and stuff) thus begins logs. 1.0: This is the base version of the game with (most) things functioning as they (hopefully) should be. 1.1: This added 3 status effects, and a couple of move edits. + Dynamo Jump (Pete) now applies one stack of Burning (max of 2), deals 6 damage instead of four, and has higher knock back. + Pickaxe Toss (Pete) now applies two stacks of Bleeding (max of 5) on the critical hit + Fixed immensely janky input for Dynamo Jump + Increased the explosion size for Dynamo Jump - Decreased the damage of Dig (Pete) from 5 to 3 - Decreased the knock back of Dig (Pete) from 5 to 4 + Made Rob’s jump a little smoother + Increased the distance traveled for Rob’s Self Defense = probably did something to Self Defense’s damage??? 1.2: gave Pete a new move because I was bored