No mobile support unfortunately (And will never!) Keys: 9 - Move Dummy to Center 0 - Reset Total Damage P - Max TP Q - Switch Modes Space - Ball/Movement Mode [Disables most attacks] Sword Mode: Click - Melee Swing [Rewards 3 TP on first swing | 4 TP on second swing | Hold to swing twice] 1 - Slash Beam [3 TP | Rewards 1 TP on melee hit] 2 - Slash Beam Burst [15 TP | 72 TP for Slash Beam Circle] 3 - Slash Cut [9 TP | -1% resistance on Slash Hit {Stacks up to -5%}] E - Slash Wave [4 TP {3 TP per charge} | Hold to charge up to 5 times | 5th charge will send a powerful Slash projectile | Unfinished] Magic Mode: 1 - Knife Slash [6 TP | Rewards 1 TP on hit] 2 - Knife Barrage [9 TP] 3 - Impaling Swords [13 TP | Explodes when reaching 12 stacks, decays after 15s | -2% resistance per sword {Stacks up to -8%} | Unfinished, may consider replacing] Z - Crystal Beam [8 TP | Hold Z, 1 TP/0.05s | Release to cancel early | 1/3 chance for Crystals to burst into stronger shards] TP: Displayed at the bottom left. They can easily be earned by hitting the Dummy with Click attacks. They can be spent on other and more powerful abilities. TP cannot go beyond than 100.
More attacks will be added when I feel like it. If you have an idea, maybe leave it in the comments and I might consider and try adding it. @AbderrahmaneALTb3 and @bestchoi22 for inspiration. @1Draven & @Jinjin210707 for their TP Bar System! Toby Fox for Deltarune and the SFX. @Gangstermango for some SFX. Songs used are mostly credited within the sounds name. Logs: 11/7/25 - Project's creation date 12/23/25 - Shared date (V.0.1) 2/26/26 - Improved Crystal Beam (V.0.1a) 4/20/26 - Slash Beam attacks now have melee hitboxes HE'S JOCKINGTON! (why did I make all the attacks in one sprite)