Credit to Nadiya (microgame idea and OC), Datacraft Otojiten (sound effects), @BurgCube (Level 3 idea), and @TheScarfedStickman (idea of TV stage). If I had a nickel for every time I made a microgame idea by a person after they leave Scratch, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice. At least I was able to get this out with the assets they provided, and it's time there's a microgame a bit on the simpler end after the previous two pretty complex ones. Plus artstyles! Let's keep this description brief too, so here's the way this goes: The object of the microgame is to dodge the numbers headed towards Aoteru by moving up and down. - Level 1: Numbers spawn slowly, and all must be avoided. - Level 2: Aoteru holds a shield that can block either odd numbers or even numbers. Numbers spawn twice as fast, but the blockable parity is harmless. - Level 3: Same as Level 1, but some numbers collide and add up into double-digit sums, which split apart. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 23 costumes and 1 backdrop. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of keyboard microgames. - If applicable, add it to one of the speed lists. - Import the command and sounds. - Import the 1 extra [NUMBERSAAAAAAAAAA] script in Stage. A local timer! Though that script would probably disappear anyway with the new ThinkWare system... not that this is being added into ThinkWare, because it's being added into !!!Ware, but you get the idea. - If applicable, update the credits. [FINISH DEVELOPER NOTE]