EPILEPSY WARNING!!! Controls: Normal Controls: Arrows for movement (sorry, no WASD yet.) E for radio toggle/shuffle. Q to eat food. Z to toggle master volume Tip: If the hitbox gets stuck, click the customize button to reset the position. --------------------------------------------------------------------------------- Shop Controls (Found on the menu.): Left and Right arrows for different module types. Up and Down arrows for level progression. Z to buy a module. Once in placing mode: R to rotate. X to cancel. Click to place. ------------------------------------v v v--------------------------------------- This is an extremely early version, and it has a long way to go. Plans are that you can research and gain money to buy modules to place and grow your space station! Have Fun! Instructions: The first thing you should do is DOUBLE-CLICK THE GREEN FLAG! This is very important as it allows the project to run correctly and smoothly! Then, you proceed by clicking Play. From here, you will be inside your starting module, which is a power generation module, once you exit your module you enter your space suit because you enter space! in space you only have a limited amount of oxygen so don't stay outside of your module for too long or you will run out of oxygen and eventually health. Your goal is to expand your space station as far as possible (I haven't added saving, so im sorry but when you stop the project you lose your project.) You do this by placing a research station and making money! once you get money, you click on the "Customize" button, which takes you to the shop! When you're in the shop, the first thing you see is a little tutorial. In deeper detail, you use the arrows to navigate through the different types of modules, left and right to navigate through the different types of modules, and the up and down arrows navigate through the levels of the current module selected. Then, once you find the module you like and want to buy, click Z! Once you buy the module of your choice, the module will be anchored (stuck) to your mouse cursor, and all you need to do is align your module to your liking and click! And you just placed your module down! When you're making YSS (Your Space Station), you have to create it strategically, or there will be consequences! --------------------------------------------------------------------------------- Types of modules and functions: Module 1: This module is also known as the power generation module. This module is equipped with solar panels to help maintain the essential electricity requirement, which allows the lights to stay on. But they cost $150, so be wise with your money! Module 2: This module gives storage and allows for an increased maximum food capacity. (That's it for now. I haven't fully coded this one yet.) Module 3: This module and all of its variants are meant to allow connection between modules of different directions and to allow more variety and customization ability! So get creative with it! Make all kinds of shaped Space Stations! Module 4: This is meant as a topper and a cap to close of openings and for decoration purposes only. Module 5: This module is the food generation module. In this module every 7 seconds a meal is generated to store and to eat whenever your hunger bar gets low. This also costs $150. Module 6: This module is the Research module. In this module, you can conduct research experiments to make money ($100 every time research is conducted, which takes 50 seconds) Module 7: This module is the med bay module. This module allows faster oxygen regeneration, and it regenerates health (health does not regenerate naturally.)
radio music by mostly pressure on Roblox (NoLongerNull) and PuffBallsUnited for the first song. Feel free to request songs in the comment section! V1: the start menu, collision, sprites, bgs, health and oxygen system, starting module, and scrolling mechanic. V1.1: Added the customization menu (with only 2 types of modules) and added module placement (still buggy and is a WIP). V1.2: Added Energy, aka Electricity and Hunger (still in development) V1.3: Finished hunger mechanic, and added food module as well as food. And coordinates. V1.4 Added Research stations to get money and the medbay module. I also updated the cat's expressions based on the oxygen amount. (good stopping point to take a break.) Plans for V2: adding storage, and adding saving and loading! Plans for V3: adding NPCs to tour your space station, YSS, and adding attractions, as well as attraction modules. (that gives attraction points to make more NPCs spawn, therefore more money.)