Sword: Scales straight damage upon hitting enemy Axe: Scales spin speed, when attacking it does damage based on its spin speed before resetting back to 1 spin speed Bow: N/A Missles: Scales down the intervel between missles firing Big Boy: Scales size, while scaling damage slowly Executer: Does low damage, but scales the chance to land an "execute" and deal 6x damage Parry: N/A Sniper: N/A Scythe: Instead of directly damaging, when attacking it stacks poision which will damage every 3 seconds. It will take half damage from its own poison as well. Staff: N/A Centy: Scales the percent of damage it does Flood: N/A Katana: Every 5 seconds, it will attack based on it's "slices". It scales slices each flurry. Zippy: Scales speed and starts with a higher health than everyone else Juice - Scales juice. Heals based on juice every wall bounce. Good training dummy Dagger - Scales straight spin speed and never slows down Flask - N/A Unarmed - N/A Spear - The spear itself scales size Cleaver - Scales damage fast when taking damage that slowly falls down when not taking damage. (Named anger to reduce confusion with sword) Scepter - Scales lifesteal, healing the same amount it deals, but slowly takes damage over time Boxer - Scales the amount of time its opponent will freeze when boxer hits them. Upon the opponent snapping out of the K.O, the time will be halved. Syphon - N/A Duplicator - N/A Lazer - N/A Shuriken - N/A
DO NOT PUT TWO BALLS WITH THE SAME WEAPON AGAINST EACHOTHER I DID NOT ACCOUNT FOR THAT (balls without weapons are fine to put against themself) No more updates as the way I poorly did the code will lag out too much with anymore code I just wanted to choose who went into the ring in Earclacks videos, and the characters needed better balancing anyway It was also an opportunity to add my own guys, as i had a few ides