Moveset: Stronger Will - Passive 1: When Red takes damage, he takes 5% less damage for 2.5 seconds (caps at 50% and refreshes duration) Helping Hand - Passive 2: When a survivor loses 15% of their health from damage they get highlighted to Red for 45 seconds, if Red lands Lunge or Counter against the killer while a survivor is still highlighted they become 25% faster for 5 seconds (this passive has a 60 second cooldown, lowers by 15% if the survivor highlighted dies) Lunge - Ability 1: Cooldown: 55 seconds Red stands still for 2 seconds charging a lunge that knocks the killer back far, and slowing them down by 50% for 6 seconds, but if Red misses it or hit a wall he'll get slowed by 40% for 5 seconds Counter - Ability 2: Cooldown: 45 seconds (30 if succeeded) Red goes into a counter stance and if a killer attacks him while in that stance he negates all the damage, heals 10 health, and goes 35% faster for 3 seconds while the killer gets slowed by 60% for 1.25 second Expose - Ability 3: Cooldown: 35 Red uses his visor to highlight the killer for 3.5 seconds Special LMS with Blue: MASSACRE When Red is in a LMS with Blue, Red's and Blue's health goes to 500, Red's Lunge cooldown goes to 10 and the wind-up becomes 1 and doesn't inflict slowness while doing moderate knockback and 85 damage, his Counter cooldown becomes 15 (8 if succeeded) and doesn't inflict slowness but slight knockback and 35 damage, he can't use Expose cause they both will always be highlighted, and they both will be 25% faster, and for Blue, Swarm's cooldown becomes 6 seconds, Bomb becomes 10 seconds and explodes 0.5 seconds faster, Blade Rush's cooldown becomes 8 seconds, if Blue and Red uses Lunge and Blade Rush then collide they will clash doing a mini-game and whoever wins the mini-game does 100 damage to the loser
Thanks to @tristain213 for Slasher and the original project