Credit to @FreePlayArcade (microgame idea and music), Tetris Party Deluxe (sound effects), @ChachorroLouco234 (stage jingles), and @TheScarfedStickman (idea of TV stage). [HEADPHONES REQUIRED] Surprise yet again! Had to give some consideration to ideas that were in my mind for months after all, but could pose problems such as needing headphones to have a chance of working. Does this actually work? No idea, but that's not stopping me because the idea's cool and it's not like this'll be in a full project of my own anyway. See that disclaimer at the start? That's there to indicate that I'm not planning to include this in a full project myself. That being said, you can include it in your own projects if you know how. Anyway, here's the differences between this and the original, in case you forgot I'd list these because I hardly remix microgames because I often make 'em from Scratch: - A machine-looking backdrop. - Arrows on other factory-looking things. - Changed difficulty levels. - Level 1: The meow comes from the left or the right. - Level 2: The meow comes from in front or behind. - Level 3: The meow comes from a combination of left or right and in front or behind. - Music volume decreases while the meow plays. - More effects added to arrows and overall microgame. - Answers confirmation always comes a half-beat after a direction is last picked. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 19 costumes and 0 backdrops. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of keyboard microgames. - If applicable, add it to one of the speed lists. - Import the command and sound. - Import the 2 extra [eartest] scripts in Stage. You know the timer's local by now, not to forget the dynamic volume. - If applicable, update the credits. [FINISH DEVELOPER NOTE]