click green flag (28-Mar-2026): New any% run added to my speedrun project. Link below! (15-Mar-2026): You can now watch a replay of my best speedrun! Check it out here: https://scratch.mit.edu/projects/1291257971/ (11-Mar-2026): Mobile users: you can play this game with @-Archon-'s newly released app, Itchy! As of today, it's totally free -- check it out! update (09-Mar-2026): Wow! my game is featured! Please write comments about the project! No advertisements please. Game tips: - If I've counted right, you can actually get a lifebar of up to 12 hearts total! Think you can find them all? - If you have ever played Krunker.io, there is a very similar method of "b-hopping" in this game. Try it out, it's fun! - The bosses are pretty hard, sorry... - My PB for getting all 12 hearts and calling into the void is 3 minutes 27 seconds! Think you can beat it? Go into the speedrun version of my project - https://scratch.mit.edu/projects/1291257971/ - , press the "." key, and give it your best shot!
This game was a labour of love that began in 2019 and was effectively abandoned in 2022 (as the title suggests). Recently, since the last 3 years of university, I have somewhat returned to Scratch programming. But it will be a while before I have anything to share on this website. ==================================== The following are the notes and credits I had on the previous version of this project that I uploaded. all graphics by me map program inspired by @hypercube34 path finder code based on Griffpatch's font used - Press Start 2P by Google Fonts report bugs in comments known bugs: layering malfunctions sometimes tomatos' blink frame briefly persists when stomped pause (p key) doesn't work all the time tomatoes can't be stomped properly sometimes scrolling is jittery when pushing a wall collision misbehaves when sliding under things sometimes scroll speed seems to accelerate slower during mercy flash crouch animation is slightly faster if initiated while running heart animations are slightly buggy possible physics problems scrolling sometimes scrolls past the intended boundary music/sound credits *all music remixed by me*, unless otherwise noted Final Fantasy 3 - Eternal Wind (Overworld) Double Dragon - Stage 1 Metal Slader Glory - Did the Cannon Work? (Ceasefire) - not remixed Joy Mech Fight - Outside The Tower 1 Blaster Master - Area 7 Donkey Kong Country - Fear Factory assorted sound effects from Kirby's Adventure, Gimmick!, Super Mario Bros. 3, Journey to Silius, Gradius II sound effect based on Snake for Google