EXPLANATIONS: 0 infection survival chance means they cannot survive at all, 1 means they will always survive, and the rest of the numbers just mean a 1/(your set number) chance the counter on the top lists the infected count* / people alive (not uninfected, alive)** *** *(goes up when people get infected... duh) **(when someone oofs from the disease it goes down) ***(both numbers go down when someone dies) the infected count doesnt add onto the people count, it subtracts from it, and adds an infected in the places where a normal person wouldve been (ex: 50 people, 5 infected, 45 people and 5 infected are spawned)
music: spongebob squarepants epico mc lepico update log: 12/18/25: release v1.0 1/5/26: the update update v1.1 - max turning var (how far the rng can turn each frame) - pen trails (toggled by vars) - vars dont reset on flag anymore - var reset button - changed size of start button - infected and survivor counter visual improvements - clones wait till all spawned to move - infection d/c time max: 25 -> 30 - max clone speed: 6 -> 8 - min clone speed: 1 -> 0