Space to get camera e, w, and q for doors also turbo mode recommended and sound recommended Also this game is a lil hard/scary. Also, this has been play tested all 5 nights with no cheats they are all beatable. (this includes 5/20 on custom night it's really hard tho) 100 views :D 500 views :O Omg this is my new most popular project as of 5/2/2026
inspired by fnaf if you could not already tell. And 90% of the sounds were taken from Pixabay the others were made by me If you want to play the legacy version click this https://scratch.mit.edu/projects/1306131373/ let me know if you find bugs in comments I'll try to fix positive/negative feedback pls I need to know what's good about the game and what's bad so I can improve For thoes who want to know how the AI works probably to either beat that game or remake this. All the characters have a AI variable that can be set from 0 - 20 and they all get a movement opportunity every 4-6 seconds when they get a movement opportunity they pick a number 1 - 20 if that number is equal to or less then there ai level they move if its not they wait for the next movement opportunity same thing for error 68 but instead of moving they add a tab to the screen Here are the basic movement patterns/details for all characters 1. The watcher Watcher starts at cam 10 then cam 9 then cam 8 then cam 6 then cam 1 then further down cam 1 then to your left door (not visible to cams) then in your office The ai levels for each night are Night 1 - 0 after 30 sec 1 after 60 sec 3 Night 2 - 1 after 30 sec 2 after 60 sec 3 Night 3 - 2 after 30 sec 3 after 60 sec 5 Night 4 - 3 after 30 sec 5 after 60 sec 7 Night 5 - 4 after 30 sec 6 after 60 sec 9 2. The hollow The hollow starts on cam 11 then goes to cam 9 then to cam 8 then to cam 2 then to cam 2 (further) then to your right door (not visible to cams) then in your office The ai levels for the hollow Night 1 - 0 (inactive) Night 2 - 0 after 30 sec 1 after 60 sec 2 Night 3 - 1 after 30 sec 2 after 60 sec 3 Night 4 - 2 after 30 sec 4 after 60 sec 5 Night 5 - 3 after 30 sec 5 after 60 sec 7 3. The animatronic The animatronic starts at cam 12 then goes to cam 12 (further) then to cam 7 then to cam 2 (non-visible) then to cam 4 then to the vent door (not visible to cams very faint static though) then in your office (he also emits a static noise you'll hear him if he's there The ai levels for the animatronic Night 1 - 0 (inactive) Night 2 - 0 (inactive) Night 3 - 0 after 30 sec 1 after 60 sec 2 Night 4 - 0 after 30 sec 2 after 60 sec 4 Night 5 - 1 after 30 sec 4 after 60 sec 6 4. Cage Cage starts a cam 13 then goes to cam 7 then to cam 2 then to cam 8 then to cam 6 then to cam 5 then to cam 3 then to your left door (not visible to cams) then to your office The ai levels for cage Night 1 - 0 (inactive) Night 2 - 0 (inactive) Night 3 - 0 (inactive) Night 4 - 0 after 30 sec 1 after 60 sec 2 Night 5 - 2 after 30 sec 4 after 60 sec 6 5. ERROR 68 Error 68 cannot jump scare you and is merely a inconvenience he opens tabs instead of moving for every tab he has open the more intense the cam static is and where the tab opens is blocked by the tab you can close the tabs though. The virus warning tab is not ERROR 68 its just letting you know its spawned and this tab does not intensify static. The ai levels for ERROR 68 Night 1 - 0 after 180 sec 2 Night 2 - 0 after 180 sec 3 Night 3 - 0 after 180 sec 5 Night 4 - 0 after 90 sec 7 Night 5 - 0 after 60 sec 7 after another 60 sec 10 Other Stats Each night is exactly 7 minutes long or 3.5 with fast nights 12 - 90 seconds (normal) 45 seconds (fast) 1 - 60 seconds (normal) 30 seconds (fast) 2 - 60 seconds (normal) 30 seconds (fast) 3 - 60 seconds (normal) 30 seconds (fast) 4 - 60 seconds (normal) 30 seconds (fast) 5 - 90 seconds (normal) 45 seconds (fast) 6 - win Easter egg spawn chances Theres a 1 in 500 chance for the white to spawn in your office when you pull down the monitor for half a second The white has done the unimaginable has a 1 in 100 chance to appear on the cam 6 whiteboard every time you switch to that camera The white has done the unimaginable has a 1 in 100 chance to replace the YOU DIED message when you die The white has a 1 in 1000 chance to appear in the main menu every second for half a second the white has done the unimaginable also appears during this in the bottom. Some facts about the characters 1. The Watcher taken directly from my factory game (redesigned though) inspired by figure from Roblox doors 2. The Hollow Inspiration from hollow knight (the void stuff) its very little inspiration 3. The Animatronic Inspiration from The Doctor (poppy playtime) probably the most obvious one to tell what its inspired by 4. Cage Inspiration from Blank the animatronic from five nights at candys Is the only monster here that actually possessed in this case it's a CAGE for a demon. 5. ERROR 68 Is a reference to the hacker N68 who hacked some of my Roblox games and accounts. Who spammed messages like MAKESURETOSMILE in chat and stuff. 6. The White Is a reference to multiple of my games where you can see the text The white has done the unimaginable the HUMANOID design is somewhat inspired by the man from mindscape from Roblox pressure the actual being isn't public.