***THIS IS A TEST PROJECT --- UNFINISHED*** Play on Turbowarp to reduce lag: (sniper scoped shot MAY lag a little bit) https://turbowarp.org/1256869115 space to swap weapons arrow keys to swap abilities r to reload wasd to move click to shoot mouse to aim e for ability - slows down enemy and deflects bullets q for scope (SNIPER EXCLUSIVE) ------------------------------------------------------------------------- Weapon Stats and Notes Shotgun -BULLET DROPOFF STARTS AT 250 UNITS -fires six pellets in a random pattern Base Stats: -one shot per two seconds -2 base damage per pellet Strengths: -high damage if more pellets land -easy to hit -consumes less ammo Weaknesses: -low range -low damage if less pellets land -short dropoff -wide spread -slow firing rate Assault Rifle (AR) -NO DAMAGE DROPOFF -fires one bullet at a time Base Stats: -one shot per 0.3 seconds -2 base damage per bullet -shots are 100% accurate Strengths: -precise -no spread -rapid fire rate -long range Weaknesses: -low damage -higher ammo usage -walkspeed is 0.9x while shooting Minigun -BULLET DROPOFF STARTS AT 350 UNITS -fires one bullet at a time -firing rate speeds up as you hold fire -slows you down tremendously while firing Base Stats: -one shot per 0.7/0.6/0.4/0.2/0.1/0.05/0.01 seconds -1.5 base damage per bullet -shots may be up to 5 units inaccurate Strengths: -very fast rate of fire if held -very high dps if held -medium range -only slightly inaccurate (5 units) -high ammo capacity (40 bullets) Weaknesses: -extremely high ammo usage -has a dropoff -has to be held to be decent -slow starting rate of fire -rate of fire cannot be upgraded -very slow walkspeed while firing (0.5x) Sniper -NO DAMAGE DROPOFF -fires one bullet at a time -fires up to 45 units inaccurately if un-scoped -for balancing measures, this weapon only rewards 0.2x of money/damage. Base Stats: -one shot per 5 seconds -30 base damage per bullet -shots may be up to 45 units inaccurate (unscoped) -shots are 100% accurate (scoped) Strengths: -very high damage -very accurate if scoped -easy to hit shots scoped -low ammo usage -no dropoff Weaknesses: -very low fire rate -very inaccurate if not scoped -lower money earnings -unreliable without scope -slow default walkspeed (0.8x) -EXTREMELY slow scoping walkspeed (0.2x) Handgun (Enemy Exclusive) -NO DAMAGE DROPOFF -fires one bullet at a time Base Stats: -one shot per 0.45 seconds -1 base damage per bullet -shots are inaccurate up to 20 units Strengths: -precise at mid-range and low range -rapid fire rate -long range -no speed reduction -all-rounded -short reload Weaknesses: -low damage -not very accurate at long range -less rate of fire than AR -small magazine
WARNING: THIS GAME IS NOT MOBILE FRIENDLY. got lazy so i made this ____________________________________________ SMG TEST: https://scratch.mit.edu/projects/1244415815/ burst shooter test: https://scratch.mit.edu/projects/1257104185/ ____________________________________________ BALANCES AND CHANGES: ----------------------------------------- -Shotgun cooldown upgrade decreased -0.25 -> -0.05 to avoid rapid fire shotguns. +Shotgun pellet damage increased from 1 -> 2 to stop being outranked by AR in terms of damage. +AR bullet flying speed increased from 15 -> 30 to balance it with shotgun pellet speed. +Shotgun pellet damage increased from 2 -> 3 to reward landing more pellets. +Shotgun drop-off distance increased 100 -> 250 units to avoid needing to be right in front of the enemy to hit for full damage. -Shotgun pellet damage decreased from 3 -> 2 in exchange to balance the drop-off buff and to avoid doing more damage than the sniper. +Shotgun pellet amount increased from 4 -> 6 to make it harder but more rewarding to land shots. +Sniper un-scoped inaccuracy decreased 90 -> 45 to make it less impossible to land a no-scope shot. -Minigun got a damage drop-off starting at 250 units to balance heavy DPS. +Added a 0.2 damage minimum per shot to avoid insane damage reduction for drop-off weapons. +Minigun walkspeed while firing increased 0.5x -> 0.7x to avoid being extremely slow. +AR walkspeed while firing increased 0.8x -> 0.9x to outweigh the minigun in terms of mobility more. -Sniper default walkspeed decreased 1x -> 0.8x to balance an extremely powerful weapon. -Sniper scoping walkspeed decreased 1x -> 0x to avoid moving around while scoping. -Sniper money earnings decreased 1x -> 0.5x to avoid one hit money farming. -Sniper money earnings decreased 0.5x -> 0.2x since 0.5x was still a very large portion. +Minigun dropoff distance increased 250 -> 350 to avoid being completely outranged by the AR. +Minigun magazine increased 20 -> 40 to unleash true potential without upgrades. -Minigun walkspeed while shooting decreased 0.7x -> 0.5x to balance extremely high rapid damage with poor mobility. -Shotgun magazine decreased 20 -> 8 to avoid rapid fire shotguns. -Shotgun pellet damage increased 2 -> 3 to balance low magazine capacity. +Sniper damage increased 30 -> 50 to avoid being outranked by minigun. -Sniper magazine decreased 20 -> 5 to balance damage. =Changed shotgun's reload type, it now reloads one bullet every 0.5 seconds but has a 1 second cooldown before shooting again. -Shotgun has a max firing speed of 2 shots/sec. -Shotgun damage drop-off increased by 5x to rely on close range. +Sniper now has a 0 -> 0.2x walkspeed while scoping to avoid complete vulnerability. +Shotgun can now cancel a reload with a shot. +Shotgun has no more cooldowns after reloads. +AR damage per bullet increased 1 -> 2 to compete with sniper. +Minigun damage per bullet increased 1 -> 1.5 to avoid being outranked by AR. -AR fire rate decreased from 5 bullets/sec to 3.33 bullets per second to balance more damage than minigun. +Added aim assist option for sniper (shop second page).