Population:1 THERE IS MUSIC My Jolly Sailor Bold - Ashley Serena --------------------------------------------------------------------------------- Welcome! To join you must fill this form out! Name - Age - Origin - Orientation - Personality - Appearance - Chosen Group (Look down below) - Role - Powers(1) Look down below - Strengths - Weakness - Likes - Dislikes - Backstory (Opt) -
Main Land Roles: The Grand Aethum Armada (The Empire): The roles focus on hierarchy, enforcement, and state-sanctioned power. Fleet Commander/Captain: Responsible for tactical naval maneuvers, maintaining discipline, and executing imperial decrees. Guard/Marine: Highly trained infantry and boarding specialists. Often equipped with early, restrictive forms of Aether-tech Logistical Overseer (Quartermaster): Manages the vast supply chains, ensures morale, and handles the politics of maintaining a large fleet. Naval Aetherologist (Sanctioned): A rare, official Aether user within the Armada who specializes in strategic abilities, like creating defensive water walls or short-range force projections, but always under strict state control. The Coastal Trading Conglomerate (The Merchants)The roles center on information, influence, and protecting assets using non-military means.Trade Negotiator/Consul: Responsible for striking deals, securing contracts (even with shady pirates), and maintaining favorable relations with port authorities. Financial Risk Analyst: Tracks commodity prices, calculates the value of Eldorian relics, and determines the appropriate bounty or bribe needed for specific operations. Security Contractor Liaison: The character who hires and manages the operations of the Privateers' Guild or other hired mercenaries, ensuring their work protects the Conglomerate's profit margins. The Royal Aetheric Academy (The Researchers)The roles emphasize detached, scientific inquiry and the study of the Hydro-Aether. Hydro-Aetheric Surveyor: Operates delicate instruments to measure, map, and predict the movement of Aether-Flows. Often found on research vessels in dangerous waters. Xenobiologist/Relic Archivist: Focused on studying the properties of sea life affected by the Aether or translating/documenting recovered Eldorian artifacts. Experimental Engineer: Designs and tests new, non-weaponized Aether-tech prototypes (like clean energy conduits or advanced communication devices). Often works closely with salvaged tech. The Free Coast Settlements (The Civilians)The roles focus on local knowledge, survival, and community organization against powerful outsiders. Local Guide/Trapper: Possesses unparalleled knowledge of hidden coastal paths, safe coves, weather anomalies, and non-Aetheric sailing techniques in their specific region. Elder/Mediator: A figure of respect and wisdom who negotiates survival strategies, manages local disputes, and decides which dangerous outsiders (pirates or Armada) can be trusted or resisted. Scout/Lookout: The eyes and ears of the community, relying on natural senses and instinct rather than Aether-power to detect approaching threats from the sea or land. The Aethum Privateers' Guild (The Mercenaries)The roles are centered on professional combat, bounty hunting, and contract fulfillment. Pirate Roles: Captain (Team Leader): Responsible for securing lucrative assignments, managing crew loyalty, and ensuring the fulfillment of the contract requirements for the employer. Hunter/Tracker: Specializes in tracking and neutralizing high-value pirate captains, often utilizing their own generic but highly trained Aether powers for capture rather than killing. Specialist/Tech Scout: Focuses on customizing weapons and gear to counter specific Aether abilities of their targets. They are the field experts on opposing faction weaknesses.