Added dynamic subdivision to Rendering method 0 for better lighting and finally fixed all the bugs in my frustum culling (atleast i hope so). Switched back to ggx BRDF so way better lighting :D Obj importer by @080312_Kean quicksort by @solved Everything else by me Go To https://turbowarp.org/1257211140?fps=60&hqpen For better performance Works with pointerlock too https://experiments.turbowarp.org/pointerlock/1257211140?fps=60&hqpen Test model lol