Use WASD to move. W and SPACE is jump. Or, use the arrow keys to move, SPACE or up arrow to jump. Press E or L once while you're running to turn on sprint, and stop or switch directions to turn it off. While you're in water, UP only moves you up, SPACE is what actually jumps. Use the mouse to aim the flashlight. Press 1 to toggle flashlight. You can jump super high by jumping while you're on the surface of the water! Hold W and SPACE at the same time to skip cutscenes. Current Entities: "Lust": If you shine your flashlight at him, or he sees you, he will get angry and attack you. He passes from left to right, and you just need to hide. "Watcher": He always grows and you can't see him. Point your flashlight at him to make him get smaller, and eventually disappear. If he gets too big... you're in danger "False Ceiling": It appears in certain rooms. If you face your flashlight at him too long, it kills you. It will disappear at the end of each room. "Mimic": If you enter a room without a flashlight, or if you're just unlucky, it will start chasing you. There's something... off about it. You cannot hide. "Master": He spawns rarely. Crouch as soon as you see him, but you have to be on the ground, and also you have to be still.
Sorry, I can't add mobile support! Don't leave advertisements for games that aren't other horror games! Credits: @TOAST123455439 - 2 new levels @galaxygamez_ - Intro cutscene art, art for Lust and Watcher, creating ideas for 3 of the monsters and the mechanics of the game. @Chickenjocker - 2 new levels All difficulty mode changes (compared to normal): Easy: Mimic lags 2 seconds more behind, Watcher spawns ~25% less, Lust takes 50% longer to get angry, darkness effect is halved. Start with 150 flashlight battery. Watcher and False Ceiling spawn ~50% less. Hard (Impossible): Mimic is twice as fast, Lust takes half the time to get angry, darkness effect is completely dark. Watcher spawns over 3x more often, False Ceiling spawns normally. Changelog: 0.1.0 (January 6th, 2026) - Replaced the first blank screen of "oh no" to have dark red bars. - Started working on music. 0.2.0 (January 6th, 2026) - Added (3) cosmetics to the levels - Minor geometry touch-ups - Added water & water movement - Small changes in the instructions 0.2.1 (January 7th, 2026) - Small cosmetic & geometry changes in level 2-3. - Fixed a bug which made Lust invisible during certain cosmetics. - Added cosmetics for level 3. - Fixed the ability to glitch through the floor on the final level. 0.2.2 (January 7th, 2026) - Added flashlight UI 0.2.3 (January 7th, 2026) - Fixed an issue where False Ceiling would be invisible. - Fixed Watcher occasionally showing as a blue square. 0.2.4 (January 7th, 2026) - Added arrow keys to move. - Made the flashlight slightly wider. - Added small visibility circle while the flashlight is turned off. - Increased flashlight battery UI limit. 0.2.5 (January 7th, 2026) - Complete revamp to the movement system! (Check instructions for information) - Game now restarts at the end. 0.2.6 (January 7th, 2026) - Fixed game freeze on restart bug. 0.2.7 (January 7th, 2026) - Added 2 new levels - Added one more cosmetic for the level. 0.2.8 (January 7th, 2026) - Added 2 new levels. 0.2.9 (January 7th, 2026) - Fixed a bug where entities spawn too early. 0.3.0 (January 8th, 2026) - Added a scrap collection system! - Fixed another bug where Lust and Watcher were spawning too early - Fixed minor flashlight issues 0.3.1 (January 8th, 2026) - Fixed changelog issues with the date consistency - Fixed the restart - Started migrating cutscenes to the new system 0.3.2 (January 9th, 2026) - Added anti-copying stuff 0.3.3 (January 9th, 2026) - Fixed issues with scrap spawning - Added ears