WASD (you can move diagonally) Space to Dash C to hide variables V to show variables
This is a level and movement thing I was on working for raycasting (tutorial by griffpatch, episode 1 raycasting) that would have been used to make a 3D Cube boi for my finished open project ( The 2D Cube Boi project is here for now: https://scratch.mit.edu/projects/1255295162 ) Because of me starting on this late in my break and screentime stuff, I couldn't finish it in time (I'm in school now as of typing this) and this is all I have for now. I plan to maybe work on this more in the future and even make this the first game I work on in turbowarp! But for now, its just the unfinished movement/collision, and the 2D Cube Boi Edit: turns out we still have a few more ctf classes we could use after the break to work on our projects, but I don't think there's any point in working on a 3D project my coding class (already got a 100% for the 2D Cube Boi and Ranger64) and I wanna focus on other stuff now (like coming back to Godot) and I think it's best that this just sits on the shelf for now till I pick it up again