James Attack: Deadly bullets Shoots 3 bullets. If more than 1 will hit the enemy he will become locked mark. This mark can only be taken off by going far enough from James. Damage: 3x900 Range: long Reload speed: slow Super: Head-shooting bullet Fires a giant bullet. It slightly auto-aims on marked enemies and deal more damage to them. Damage: 2700 Additional damage: +300 Range: very long Hits to charge: 7 Next are gadgets but because of buffie update that I dislike there will now be gadgets that are aim-able ( they follow most of the new rules for gadgets) and not aim-able gadgets. Immediate unload Aim-able Shoots 3 bullets that deal great damage and slow the enemy for 2 seconds. Reload break James becomes unable to do anything for 1.5 seconds but reloads all of his ammo. Headshot combo James reloads 0.3 of an ammo bar each time he hits marked enemy with basic attack. Snipe! Super flies faster and does more damage with range. Hypercharge: Overkill Super destroys walls and goes through enemies. Chamey Hp: 7000 Speed: normal Attack: Magical lick Shoots a magical projectile that charges the manipulating bar. If the bar is full enemies damage will be reduced for 4 seconds. The bar takes 5 hits to charge. Damage: 1800 Range: normal Reload speed: fast Super: Mind-control Chamey will manipulate all enemies who's magic bar is fully charged. They will move and attack in the same direction at the same time as Chamey. Duration: 5 seconds Hits to charge: 7 You saw nothing Aim-able Chamey dashes forward becoming invisible for 2 seconds. Protective instinct Chamey stops the super and knock-backs all enemies around him. He also gets 20% of his super back. Copy THAT Manipulated enemies take 15% of damage that Chamey takes. Confiscated! Each item that manipulated enemies were supposed to pick up will instead be picked up by Chamy. Hypercharge: Charming Chamy All manipulated enemies will get hypercharged and will be able to use gadgets. Also the super lasts 2 seconds longer. Dave Trait: Dave has 4 ammo Trait no2: Dave very slowly charges his super over time. Attack: Sample Dave stabs the enemy. Damage: 1200 Range: short Reload speed: very fast Super: Submerge Dave dives and then dashes forward dashing through walls. He will become a 15% speed boost and able to walk over water for 3 seconds. Damage: 2300 Range: long Hits to charge: 7 Air shortage Dave immediately stops his super damaging and knock-backing enemies nearby. He also gets 10% of his super back for each enemy hit. Fish bucket Aim-able Throws a bucket that covers an area making enemies unable to step on it while Dave and his teammates can. It also does 1600 damage on impact. Surfmerge Dave get's an even higher speed and damage boost while on water. Work shift Dave gets a movement and reload speed boost after defeating an enemy. Hypercharge: Dragging tide Dave pulls any enemy caught by the super with him. Below are all the reworks Stormy Just a sound Aim-able Stormy shoots a projectile that doesn't slows enemies but goes through walls and enemies. Predict THAT incoming Aim-able Stormy casts a lightning that does 1800 damage and stuns enemy for 1 second. Warlox Warlox is now a damage dealer-tank hybrid. Box shell Warlox hides in his box gaining a 70% shield for 5 seconds but becoming unable to move (he can still charge his attack). Golemin Golemin is a rare brawler now Heavy copper Aim-able Golemin will throw a projectile at the opponent dealing 1400 damage and stunning them for 2 seconds. Happiness an joy Golemin and his teammates gain 7% speed boost for each teammate in Golemins super charge area. Duke Safety first Duke gets a 30% shield for 3 seconds after using super. Jake Task complete Jake gets 1 ammo after defeating an enemy. Hypercharge: No escape Arrows from super have all effects combined. Ghasty Ghasty is an epic brawler now. Dryer First attack after super does more damage and steals an ammo from the enemy. Uuuuuh, did I forgot anything? ... No everything is alright. Bye
Brawl stars TheDisBack