Press attack to bring up a physical attack menu. Press defend to bring up some defense and healing spells. Press magic for an array of magical attacks. Hover each attack to see it's stats. Click the attack to use it. At the end of each battle, you will receive max health, one skill, and [level*5] energy. Ever mini-boss battle will award you a level. A mini-boss is larger than normal enemies. However, it will not award you a level. It will award +100 max health. Do not play full screen, it will make some text disappear; IDK why. Also, if it says "You learned "Ice", I haven't implemented a skill addition feature yet, so don't worry if you don't see "ice" in magic. Version History: 1.0: Released! 1.1: Made some changes to the attack damage.
PLEASE READ INSTRUCTIONS FIRST So, I tried to create an RPG tale 2 a while ago, but it seemed a little complicated at the time. Now, I found a more efficient way to let everything fly. (This game is almost entirely broadcast-based, the previous version was variable-based, much like the original RPG tale) Although, there are multiple glitches, so please be patient. This version is very early, so don't expect many attacks, and there will only be 2 waves for now. Some attacks may not have sound implemented in it yet either. Some of instructions are for further versions, so if it's confusing, don't worry :) To be honest, this game was largely inspired by a specific RPG game that I will not mention here. (hint: "Scan" ability should give it away) Comment below if you spotted any glitches or mistakes. You may also comment improvements and ideas for future waves/attacks.