Catario – Game Demo Overview Objective Rescue all the Scratchlings — one per level. The current version includes 4 levels only and serves as a demo/preview. More levels and mechanics will be added and expanded over time. Controls Left / Right Arrows: Move Up Arrow: Jump Down Arrow (while airborne): Ground Pound Wall Jump: Jump toward a wall, then jump again to kick off it Wall Cling: When near the top edge of a wall, Scratch can cling on. From there you can: Climb up Jump off Drop down Gameplay Notes Collect as many coins as possible. Each level contains a Mega Coin, often hidden or difficult to reach. Some enemies can be stomped, but spiky enemies and spiders cannot (for now). Falling off the bottom of the level results in an instant life loss. Current Features & Limitations This is not the final version of the game. Some elements are more polished than others due to rapid development. Mario-style bricks and blocks appear only in Level 1 for now: You can hit them from below to defeat enemies above. They are not yet used elsewhere and will be expanded in future updates. Scoring systems and level time mechanics will be developed further. Development Status There is much more planned, including improved level design, expanded mechanics, and overall polish. This demo exists to gather feedback after the work that has gone into it. Player impressions and comments are very welcome, and future updates will continue to build on this foundation.
I hope you enjoy playing the game and have a great experience. Follow me to stay updated with new games and features. Feedback and comments are always appreciated. You’re welcome to remix or modify the game — creativity is encouraged and supported.