I might start working on a "simulation" version of this thing. I'm proud of what I have so far yet I feel like I could add more. What are these "simulations" you might ask? Basically just a smaller version of this project - I only put two balls against each other. Thank you! Also, the mystery ball was Scythe. I will try my best to program him before February! (if school doesn't get in the way...) this game has bugs and glitches by the way :P Weapons (interference to be either removed or a setting): Sword - arrow keys to move Dagger - w a s d to move Unarmed - i j k l to move Axe - t f g h to move Key Shortcuts: z - hide variables v - show variables #-------------------------||UPDATE LOG||-------------------------# (V0) - New Project. (V0.1) - Added Assets. (V0.2) Added Sword, Dagger, and a moving system. (V0.3) Added Unarmed and a damage system. (V0.3.1) Changed the moving system. (V0.4) Added a hit and health system. (V0.5) Added a system to show and hide statistics. (V1) Shared to the public on December 21. [Dec. 21] (V1.0.1) Added a death system: When a ball is under 1 HP, it dies and dissappears. (V1.0.2) Changed the hit effect. (V1.1) Added a winning animation. [Dec. 26] (V1.1.1) Patched some bugs. (V1.1.2) Buffed Dagger's HP because he keeps on dying. Also nerfed Unarmed's HP because he keeps on winning too easily. (V1.1.3) Fixed a potentially unfair bug that causes all balls to no-clip through each other. Note: This bug was mostly fixed. (V1.1.4) Nerfed Unarmed's scaling but set all HP to 100 (V1.1.5) Added the ability to select specific balls. (V1.1.5.1) Added a special animation for not selecting anyone. (V1.1.5.2) Fixed the "floating number" glitch. (V1.2) Added Axe and parrying. [Dec. 28] (V1.2.1) Added hats. (V1.2.1.1) Updated interference. (V1.2.1.2) Added a little easter egg.
https://www.youtube.com/@Earclacks for the main idea https://www.youtube.com/ for movement and collision https://www.youtube.com/ for HP score Thank you for playing!