This project is designed to go to the very limit of scratches screen refresh. (never goes quicker than screen refresh) Did you know modern GPUs (Graphics Processing Units) can handle 1-5 billion triangles in 1second! (This is because a square is a quad and they can They can twist They can become concave They can become non‑planar They require more checks They have special cases They have to be branched They have to be split into monotonic regions BUT triangles are guaranteed to be ✔monotonic ✔planar ✔no checks ✔no branching ✔no special cases)
Did you know that OpenGL uses triangles DirectX uses triangles Vulkan uses triangles Unity uses triangles Unreal uses triangles Minecraft’s renderer uses triangles Blender uses triangles internally They all just split whatever shape they get into triangles