PL: {HOMICIDAL LUNACY}: 0 - 100% {KARMATIC CHAOS}: 0 - 100% (needs to be kept under 100% or rng attacks will be increased by 5x the chance :trol:) RNG: Multi Slash: 1 in 10 (takes 20% PL and -1% PL for every remix) Fatal Strike: 1 in 20 (takes 50% PL) TRUE HOMICIDE: 1 in 100 (Takes 99% PL and makes your oc go 1 phase back) (these apply only to non-fictionalities) //////////////////////////////////////////////////////////////////////////////////////// Crimson sins stain the floor of judgement. Each step the Player took in conquest, each life bent, broken, erased for power, has led him here, to the edge where judgment waits. The Player stands, crowned in ruin, an evil forged by choice, not fate. The Player's blade still hums with stolen echoes, his shadow heavy with names you never learned. The world burned so the Player could rise, and rise he did. Beyond the fracture of reality, he descends. Not in rage. Not in mercy. In balance. Violet light unfolds like a living clock. Time circles and twists back on itself, every moment the Player denied now returning, measured, counted, remembered. Wings of judgment spread across the void, each sword echoed with consequence. No accusation is spoken. Karma needs no voice. It only reflects. The Player's victories replay as scars in the air. His laughter trembles into screams. The weight the Player placed upon the universe, now presses into his soul. This is not punishment. This is accounting. Judgement does not strike you down. It reveals you. It strips away excuses, crowns, fear, leaving only truth. Red meets violet. Sin meets balance. Action meets return. The scales do not tilt in hatred. They settle in inevitability. And in this frozen convergence, between dominion and reckoning, the Player finally understands. Power was never the final judge. Death was never the cost. Karma has come.
ok let's forget about "C2A" for some time guys. Special credits: @GoldenNinja722 uh, that's all? well okay i guess.