I am very sorry but there is no mobile support at this time, the game only supports keyboard and mouse. Is the game slow? https://turbowarp.org/1259188518 Best experienced in full-screen. (the text can get wonky) Menu: Select your car. Use the arrow keys to scroll through the car library. You can also use the number keys to directly go to different car series. DUR means durability or the amount of crashes before the car explodes, SPD means the car's maximum speed, and ACC means the car's acceleration. Game Objective: There isn't a goal or objective to reach in this game, you just drive around and have fun doing whatever you want. Driving Mechanics: Up arrow key: go forwards Down arrow key: go backwards Left arrow key: turn left Right arrow key: turn right B key: Boost (single-use per round) R key: toggle radio (when I find more copyright-free songs) How To Import Custom Cars: To import a car into this game, you need 6 things: - Car name (MUST BE IN FULL LOWERCASE) - Car description (MUST BE IN FULL LOWERCASE and use the \ symbol for a new line) - Number of crashes before the car explodes - Maximum speed - Acceleration Amount (stay at around or below 1 if you want it to be natural) - Car Texture (make sure it's a fair size or dont lol it doesnt matter) 1. Put your car texture in the "car" sprite at the BOTTOM OF THE COSTUMES LIST (very important) and scale it so it's around the same size as the other cars and put it in the center, also don't add shadows. Make sure it faces directly to the right. 2. Move that car texture into the "menu" sprite as well. (MAKE SURE IT GOES AT THE BOTTOM OF THE COSTUMES LIST) 3. Go back into the "car" sprite and under the "car reset db" custom block definition, add your necessary car details. Then you should be good! Check the main menu.
OG Blue Car: Distributed by @cllcps2028 but made by an unknown online artist that was found from Google 1 Series Cars: Distributed by @jgordon510 but made by Unlucky Studio on opengameart 2 Series Cars: Distributed and made by Explosion Sprite: Dev log: Started development on 12/23/25. Alpha released on 12/23/25 - Alpha release, 271 blocks - Game prototype made Released on 12/25/25 - v1.0.0 release, 756 blocks: - Game released - New text engine - 1 series cars released - Realistic acceleration - More props - Smooth transitions - Boost added - Health bar added - Realistic collisions - Explosion positioning fix - Reverse velocity fix - More realistic reverse steering - Title screen added - Custom cars available - Snow appears when it's December Released on 12/30/25 - v1.0.1 release, 804 blocks: - Changed the game rendering system to pen drawing instead of clones - Optimized the game by not making a clone when a space character is rendered for the text engine Released on 12/31/25 - v1.0.2 release, 920 blocks: - Added descriptions - Added multiple lines to text for the text engine - Added the ? symbol to the text engine - Made the car name in the menu bold - Fixed a bug where game text wouldn't load - Made the game reload after your car explodes with a smooth transition - Updated the load circle transition - Added new series feature for cars with special effects in menu Released on 1/1/26 - v1.0.3 release, 998 blocks: - Added 2 series cars - Added an areospace series vehicle