just a passon project i made in 8 hrs or more bc of the updates, but js press start and read, you will learn. you always do. just endure the loop. (do note i am horrible at audio design) if there are bugs, please please let me know other builds----- https://gamejolt/games/One-last-night/1050913 it wont let me put the .com. sigh
code - @sus_1209_ (me) art - @sus_1209_ (me) audio - i forgot but from basicly everywere PATCH NOTES ----~ v0.5 - made the game v0.6 - fixed door peering through the wall & made flashlight not be in the ending v0.7 - working on camras to make more threats possible v0.8 - fixed cams to add a new threat v0.9 - changed how the mechanics are shown & changed from 30 > 60 secs every "30 mins" v1.0 - added sprite, get his cheetos. his sounds will be added V1.1+ V1.1 added hing (no jumpscare at this point in time) V1.2 taken down to polish and to add a night end sequence or smth v.1.3 polished visuals or smth v1.4 finished product i suppose v1.5 made a mobile support on accident (really buggy) v1.6 polished more v1.7 escaped to the public for testing (1/28/26) v1.8 nerfed flash via adding a cooldown to it and a penalty for spamming it v1.9 added a thing at the end v2.0 fixed the ending window to fit the room better v2.1 made sprite's voice more quiet v2.5 a lot of cleanup such as fixing voices being to loud and a timer for sprite and buffed sprite's attack 15>5 seconds V3.0 Made the flashlight darker, gave new stuff sounds, and gave sprite new animations and a new look,Made the clock more dynamic, and added audio to [[com approaching, and when he attacks, and the carmas]] and made ending six am thing to show "hey, you beat the game"