This is a hopefully fun adaptation of a board game. Rules: You have a farm. You start with 1 rabbit. Every time you get a turn, you roll 2 dice. They can land on animals: rabbits, sheep, pigs, cows, horses, donkeys, mules, foxes, wolves, lions. Every time they land on a farm animal (not fox, wolf, or lion) these animals multiply. For each pair found within the animals you have and the animals you rolled, you get a new animal. If you get two of the same farm animal on your dice, you get 2 of them. If you get a fox, wolf, or lion you lose some type of animal. If you roll a fox, you lose all but 1 rabbit. If you roll a wolf, you lose all of your sheep, pigs, and cows. If you roll a lion, you lose all but 1 rabbit, all sheep, cows, horses, all but 1 donkey, and all mules. With these animals you can trade. If the arrow is highlighted, you can trade between these animals. You just need to have enough prerequisite animals to trade. The amount of rings in the stack signify how much you need to trade. There are also protector animals, which the right arrows show. They are always located at the bottom part of the screen, and can never be rolled on the dice. The small dog (the one which you get for sheep) can protect aqainst foxes, but they are single use only because they get tired. The large dog (the one which you get for a cow) can protect against wolves, but they are also single use only. The bear (the one which you get for a mule) can protect against lions, but they are also single use only. You can only trade once per turn, but each donkey you get gives you one additional trade per turn. When you're done with your move, you press the arrow to move on. Whoever gets 1 of each animal (rabbit, sheep, pig, cow, horse, donkey, mule, turkey, in that order) wins. This does not account for protector animals (small dog, large dog, bear). Basic strategy: You should always have a small dog, and a large dog slightly later, since otherwise you'll lose all of your animals very quickly. Since rabbits are so common, there's an over 50% chance you'll get at least one of them each move. That makes it worth it to get "infinite" rabbits. Always remember that foxes, wolves and lions never eat your other dogs and bears, and always only 1, making it a good way to have protected stocks. The intention behind the lion is very simple: you do NOT lose your pigs, and then you have to rebuild your stock of sheep by selling pigs, and get more rabbits by selling sheep. Selling sheep for rabbits is actually really good, if you have a low amount of rabbits. Also, you shouldn't use all of some animal to buy the next one, since every farm animal except the turkey can multiply. Reminder that 1 rabbit is always immune, 1 donkey is always immune, and all turkeys are always immune. This means that getting at least 1 donkey will double your trading power permanently, unless you decide to sell that donkey for 2 horses or use your donkeys to buy a mule (hopefully for a bear).
The original board game I guess, it's called Super farmer in my language.